import { DisplayObject } from '@pixi/display'; import { Point } from '@pixi/math'; /** * Returns the global position of the displayObject. Does not depend on object scale, rotation and pivot. * * @method getGlobalPosition * @memberof PIXI.DisplayObject# * @param {PIXI.Point} [point=new PIXI.Point()] - The point to write the global value to. * @param {boolean} [skipUpdate=false] - Setting to true will stop the transforms of the scene graph from * being updated. This means the calculation returned MAY be out of date BUT will give you a * nice performance boost. * @return {PIXI.Point} The updated point. */ DisplayObject.prototype.getGlobalPosition = function getGlobalPosition(point = new Point(), skipUpdate = false) { if (this.parent) { this.parent.toGlobal(this.position, point, skipUpdate); } else { point.x = this.position.x; point.y = this.position.y; } return point; };