var = renderWebGL = function (renderer, sprite) { if(this.textureDirty) { this.textureDirty = false; this._onTextureUpdate(); this.vertexDirty = true; } if(this.vertexDirty) { this.vertexDirty = false; // set the vertex data this.caclulateVertices(); } renderer.setObjectRenderer(renderer.plugins.sprite); renderer.plugins.sprite.render(this); };