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pixi.js / src / core / sprites / renderWebGL.js
@Mat Groves Mat Groves on 20 Jan 2016 445 bytes graphics refactor
var = renderWebGL = function (renderer, sprite)
{
    if(this.textureDirty)
    {
        this.textureDirty = false;

        this._onTextureUpdate();
        
        this.vertexDirty = true;
    }

    if(this.vertexDirty)
    {
        this.vertexDirty = false;

        // set the vertex data
        this.caclulateVertices();

    }
    
    renderer.setObjectRenderer(renderer.plugins.sprite);
    renderer.plugins.sprite.render(this);
};