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pixi.js / src / filters / alpha / alpha.frag
@Mat Groves Mat Groves on 15 Oct 2017 163 bytes First merge
varying vec2 vTextureCoord;

uniform sampler2D uSampler;
uniform float uAlpha;

void main(void)
{
   gl_FragColor = texture2D(uSampler, vTextureCoord) * uAlpha;
}