/**
* Generic Mask Stack data structure
* @class
* @memberof PIXI
*/
var GL_MAP = {};
var createIndicesForQuads = function (size)
{
// the total number of indices in our array, there are 6 points per quad.
var totalIndices = size * 6;
var indices = new Uint16Array(totalIndices);
// fill the indices with the quads to draw
for (var i=0, j=0; i < totalIndices; i += 6, j += 4)
{
indices[i + 0] = j + 0;
indices[i + 1] = j + 1;
indices[i + 2] = j + 2;
indices[i + 3] = j + 0;
indices[i + 4] = j + 2;
indices[i + 5] = j + 3;
}
return indices;
};
module.exports = createIndicesForQuads;