var AbstractFilter = require('./AbstractFilter');
/**
* This applies a sepia effect to your Display Objects.
*
* @class
* @extends AbstractFilter
* @namespace PIXI
*/
function SepiaFilter()
{
AbstractFilter.call(this);
// set the uniforms
this.uniforms = {
sepia: { type: '1f', value: 1 }
};
this.fragmentSrc = [
'precision mediump float;',
'varying vec2 vTextureCoord;',
'varying vec4 vColor;',
'uniform float sepia;',
'uniform sampler2D uSampler;',
'const mat3 sepiaMatrix = mat3(0.3588, 0.7044, 0.1368, 0.2990, 0.5870, 0.1140, 0.2392, 0.4696, 0.0912);',
'void main(void)',
'{',
' gl_FragColor = texture2D(uSampler, vTextureCoord);',
' gl_FragColor.rgb = mix( gl_FragColor.rgb, gl_FragColor.rgb * sepiaMatrix, sepia);',
'}'
];
}
SepiaFilter.prototype = Object.create(AbstractFilter.prototype);
SepiaFilter.prototype.constructor = SepiaFilter;
module.exports = SepiaFilter;
Object.defineProperties(SepiaFilter.prototype, {
/**
* The strength of the sepia. 1 will apply the full sepia effect, 0 will make the object its normal color.
*
* @member {number}
* @memberof SepiaFilter#
*/
sepia: {
get: function ()
{
return this.uniforms.sepia.value;
},
set: function (value)
{
this.uniforms.sepia.value = value;
}
}
});