/** * @author Mat Groves http://matgroves.com/ @Doormat23 */ /** * the CanvasRenderer draws the stage and all its content onto a 2d canvas. This renderer should be used for browsers that do not support webGL. * Dont forget to add the view to your DOM or you will not see anything :) * @class CanvasRenderer * @param width {Number} the width of the canvas view * @param height {Number} the height of the canvas view * @param view {Canvas} the canvas to use as a view, optional */ PIXI.CanvasRenderer = function(width, height, view) { /** * The width of the canvas view * @property width * @type Number * @default 800 */ this.width = width || 800; /** * The height of the canvas view * @property height * @type Number * @default 600 */ this.height = height || 600; this.refresh = true; /** * The canvas element that the everything is drawn to * @property view * @type Canvas */ this.view = view || document.createElement( 'canvas' ); // hack to enable some hardware acceleration! //this.view.style["transform"] = "translatez(0)"; this.view.width = this.width; this.view.height = this.height; this.count = 0; /** * The canvas context that the everything is drawn to * @property context * @type Canvas 2d Context */ this.context = this.view.getContext("2d"); } // constructor PIXI.CanvasRenderer.constructor = PIXI.CanvasRenderer; /** * Renders the stage to its canvas view * @method render * @param stage {Stage} the Stage element to be rendered */ PIXI.CanvasRenderer.prototype.render = function(stage) { // update children if need be stage.__childrenAdded = []; stage.__childrenRemoved = []; // update textures if need be PIXI.texturesToUpdate = []; this.context.setTransform(1,0,0,1,0,0); stage.updateTransform(); this.context.setTransform(1,0,0,1,0,0); // update the background color if(this.view.style.backgroundColor!=stage.backgroundColorString)this.view.style.backgroundColor = stage.backgroundColorString; this.context.clearRect(0, 0, this.width, this.height) this.renderDisplayObject(stage); //as // run interaction! if(stage.interactive) { //need to add some events! if(!stage._interactiveEventsAdded) { stage._interactiveEventsAdded = true; stage.interactionManager.setTarget(this); } } } /** * resizes the canvas view to the specified width and height * @param the new width of the canvas view * @param the new height of the canvas view */ PIXI.CanvasRenderer.prototype.resize = function(width, height) { this.width = width; this.height = height; this.view.width = width; this.view.height = height; } /** * @private */ PIXI.CanvasRenderer.prototype.renderDisplayObject = function(displayObject) { var transform = displayObject.worldTransform; var context = this.context; context.globalCompositeOperation = "source-over" var blit = false; if(!displayObject.visible)return; if(displayObject instanceof PIXI.Sprite) { var frame = displayObject.texture.frame; if(frame) { context.globalAlpha = displayObject.worldAlpha; // BLITZ!!! /* * if the rotation is 0 then we can blitz it * meaning we dont need to do a transform and also we * can round to the nearest round number for a little extra speed! */ /*if(displayObject.rotation == 0) { if(!blit)this.context.setTransform(1,0,0,1,0,0); blit = true; context.drawImage(displayObject.texture.baseTexture.image, frame.x, frame.y, frame.width, frame.height, (transform[2]+ ((displayObject.anchor.x - displayObject.texture.trim.x) * -frame.width) * transform[0]), (transform[5]+ ((displayObject.anchor.y - displayObject.texture.trim.y) * -frame.height)* transform[4]), (displayObject.width * transform[0]), (displayObject.height * transform[4])); } else {*/ blit = false; context.setTransform(transform[0], transform[3], transform[1], transform[4], transform[2], transform[5]) context.drawImage(displayObject.texture.baseTexture.source, frame.x, frame.y, frame.width, frame.height, (displayObject.anchor.x - displayObject.texture.trim.x) * -frame.width, (displayObject.anchor.y - displayObject.texture.trim.y) * -frame.height, displayObject.width, displayObject.height); //} } } else if(displayObject instanceof PIXI.Strip) { context.setTransform(transform[0], transform[3], transform[1], transform[4], transform[2], transform[5]) this.renderStrip(displayObject); } // render! for (var i=0; i < displayObject.children.length; i++) { this.renderDisplayObject(displayObject.children[i]); } } /** * @private */ PIXI.CanvasRenderer.prototype.renderStripFlat = function(strip) { var context = this.context; var verticies = strip.verticies; var uvs = strip.uvs; var length = verticies.length/2; this.count++; context.beginPath(); for (var i=1; i < length-2; i++) { // draw some triangles! var index = i*2; var x0 = verticies[index], x1 = verticies[index+2], x2 = verticies[index+4]; var y0 = verticies[index+1], y1 = verticies[index+3], y2 = verticies[index+5]; context.moveTo(x0, y0); context.lineTo(x1, y1); context.lineTo(x2, y2); }; // context.globalCompositeOperation = 'lighter'; context.fillStyle = "#FF0000"; context.fill(); context.closePath(); //context.globalCompositeOperation = 'source-over'; } /** * @private */ PIXI.CanvasRenderer.prototype.renderStrip = function(strip) { var context = this.context; //context.globalCompositeOperation = 'lighter'; // draw triangles!! var verticies = strip.verticies; var uvs = strip.uvs; var length = verticies.length/2; this.count++; for (var i=1; i < length-2; i++) { // draw some triangles! var index = i*2; var x0 = verticies[index], x1 = verticies[index+2], x2 = verticies[index+4]; var y0 = verticies[index+1], y1 = verticies[index+3], y2 = verticies[index+5]; var u0 = uvs[index] * strip.texture.width, u1 = uvs[index+2]* strip.texture.width, u2 = uvs[index+4]* strip.texture.width; var v0 = uvs[index+1]* strip.texture.height, v1 = uvs[index+3]* strip.texture.height, v2 = uvs[index+5]* strip.texture.height; context.save(); context.beginPath(); context.moveTo(x0, y0); context.lineTo(x1, y1); context.lineTo(x2, y2); context.closePath(); // context.fillStyle = "white"//rgb(1, 1, 1,1)); // context.fill(); context.clip(); // Compute matrix transform var delta = u0*v1 + v0*u2 + u1*v2 - v1*u2 - v0*u1 - u0*v2; var delta_a = x0*v1 + v0*x2 + x1*v2 - v1*x2 - v0*x1 - x0*v2; var delta_b = u0*x1 + x0*u2 + u1*x2 - x1*u2 - x0*u1 - u0*x2; var delta_c = u0*v1*x2 + v0*x1*u2 + x0*u1*v2 - x0*v1*u2 - v0*u1*x2 - u0*x1*v2; var delta_d = y0*v1 + v0*y2 + y1*v2 - v1*y2 - v0*y1 - y0*v2; var delta_e = u0*y1 + y0*u2 + u1*y2 - y1*u2 - y0*u1 - u0*y2; var delta_f = u0*v1*y2 + v0*y1*u2 + y0*u1*v2 - y0*v1*u2 - v0*u1*y2 - u0*y1*v2; context.transform(delta_a/delta, delta_d/delta, delta_b/delta, delta_e/delta, delta_c/delta, delta_f/delta); context.drawImage(strip.texture.baseTexture.source, 0, 0); context.restore(); }; // context.globalCompositeOperation = 'source-over'; }