var WebGLManager = require('./WebGLManager');
/**
* @class
* @memberof PIXI
* @param renderer {PIXI.WebGLRenderer} The renderer this manager works for.
*/
function StencilMaskManager(renderer)
{
WebGLManager.call(this, renderer);
this.stencilMaskStack = null;
}
StencilMaskManager.prototype = Object.create(WebGLManager.prototype);
StencilMaskManager.prototype.constructor = StencilMaskManager;
module.exports = StencilMaskManager;
/**
* Changes the mask stack that is used by this manager.
*
* @param stencilMaskStack {PIXI.StencilMaskStack} The mask stack
*/
StencilMaskManager.prototype.setMaskStack = function ( stencilMaskStack )
{
this.stencilMaskStack = stencilMaskStack;
var gl = this.renderer.gl;
if (stencilMaskStack.length === 0)
{
gl.disable(gl.STENCIL_TEST);
}
else
{
gl.enable(gl.STENCIL_TEST);
}
};
/**
* Applies the Mask and adds it to the current filter stack. @alvin
*
* @param graphics {PIXI.Graphics}
* @param webGLData {any[]}
*/
StencilMaskManager.prototype.pushStencil = function (graphics)
{
this.renderer.setObjectRenderer(this.renderer.plugins.graphics);
this.renderer._activeRenderTarget.attachStencilBuffer();
var gl = this.renderer.gl,
sms = this.stencilMaskStack;
if (sms.length === 0)
{
gl.enable(gl.STENCIL_TEST);
gl.clear(gl.STENCIL_BUFFER_BIT);
gl.stencilFunc(gl.ALWAYS,1,1);
}
sms.push(graphics);
gl.colorMask(false, false, false, false);
gl.stencilOp(gl.KEEP,gl.KEEP,gl.INCR);
this.renderer.plugins.graphics.render(graphics);
gl.colorMask(true, true, true, true);
gl.stencilFunc(gl.NOTEQUAL,0, sms.length);
gl.stencilOp(gl.KEEP,gl.KEEP,gl.KEEP);
};
/**
* TODO @alvin
* @param graphics {PIXI.Graphics}
* @param webGLData {any[]}
*/
StencilMaskManager.prototype.popStencil = function ()
{
this.renderer.setObjectRenderer(this.renderer.plugins.graphics);
var gl = this.renderer.gl,
sms = this.stencilMaskStack;
var graphics = sms.pop();
if (sms.length === 0)
{
// the stack is empty!
gl.disable(gl.STENCIL_TEST);
}
else
{
gl.colorMask(false, false, false, false);
gl.stencilOp(gl.KEEP,gl.KEEP,gl.DECR);
this.renderer.plugins.graphics.render(graphics);
gl.colorMask(true, true, true, true);
gl.stencilFunc(gl.NOTEQUAL, 0, sms.length);
gl.stencilOp(gl.KEEP,gl.KEEP,gl.KEEP);
}
};
/**
* Destroys the mask stack.
*
*/
StencilMaskManager.prototype.destroy = function ()
{
WebGLManager.prototype.destroy.call(this);
this.stencilMaskStack.stencilStack = null;
};