<!DOCTYPE HTML>
<html>
<head>
	<title>pixi.js example 1</title>
	<style>
		body {
			margin: 0;
			padding: 0;
			background-color: #000000;
		}
	</style>
	<script src="../../bin/pixi.dev.js"></script>
</head>
<body>
	<script>
	// create an new instance of a pixi stage
	var stage = new PIXI.Stage(0x66FF99);
	// create a renderer instance
	var renderer = PIXI.autoDetectRenderer(400, 300);
	// add the renderer view element to the DOM
	document.body.appendChild(renderer.view);
	requestAnimFrame( animate );
	// create a texture from an image path
	var texture = PIXI.Texture.fromImage("bunny.png");
	// create a new Sprite using the texture
	var bunny = new PIXI.Sprite(texture);
	// center the sprites anchor point
	bunny.anchor.x = 0.5;
	bunny.anchor.y = 0.5;
	// move the sprite t the center of the screen
	bunny.position.x = 200;
	bunny.position.y = 150;
	stage.addChild(bunny);
	source = {};
        source.Canvas = document.createElement("canvas")// $('<canvas></canvas>')[0];
        source.Canvas.width = 256; source.Canvas.height = 256;
        source.Canvas.context = source.Canvas.getContext('2d');
        source.Canvas.context.fillStyle = "#FF0000";
        source.Canvas.context.fillRect(0,0,256,256)
        //Split Canvas into multiple textures
        source.Frames = [];
        for(i=0;i<4;i++)
            for(ii=0;ii<4;ii++) {
                var tex = PIXI.Texture.fromCanvas(source.Canvas);
                tex.setFrame({x:ii*32,y:i*32,width:32,height:32});
                source.Frames[(ii+(i*4))] = tex;
            }
        source.Sprite = new PIXI.MovieClip(source.Frames);
        source.Sprite.animationSpeed = 0.1;
        source.Sprite.currentFrame = 0;
        source.Sprite.play();
        stage.addChild(source.Sprite);
    
   
	function animate() {
	    requestAnimFrame( animate );
	    // just for fun, lets rotate mr rabbit a little
	    bunny.rotation += 0.1;
//	    console.log(stage.getBounds().width);
	    // render the stage
	    renderer.render(stage);
	}
	</script>
	</body>
</html>