import maxRecommendedTextures from './utils/maxRecommendedTextures'; /** * @namespace PIXI.settings */ export default { /** * Target frames per millisecond. * * @static * @memberof PIXI.settings * @type {number} * @default 0.06 */ TARGET_FPMS: 0.06, /** * If set to true WebGL will attempt make textures mimpaped by default. * Mipmapping will only succeed if the base texture uploaded has power of two dimensions. * * @static * @memberof PIXI.settings * @type {boolean} * @default true */ MIPMAP_TEXTURES: true, /** * Default resolution / device pixel ratio of the renderer. * * @static * @memberof PIXI.settings * @type {number} * @default 1 */ RESOLUTION: 1, /** * Default filter resolution. * * @static * @memberof PIXI.settings * @type {number} * @default 1 */ FILTER_RESOLUTION: 1, /** * The maximum textures that this device supports. * * @static * @memberof PIXI.settings * @type {number} * @default 32 */ SPRITE_MAX_TEXTURES: maxRecommendedTextures(32), /** * The default sprite batch size. * * The default aims to balance desktop and mobile devices. * * @static * @memberof PIXI.settings * @type {number} * @default 4096 */ SPRITE_BATCH_SIZE: 4096, /** * The prefix that denotes a URL is for a retina asset. * * @static * @memberof PIXI.settings * @type {RegExp|string} * @example `@2x` * @default /@(.+)x/ */ RETINA_PREFIX: /@(.+)x/, /** * The default render options if none are supplied to {@link PIXI.WebGLRenderer} * or {@link PIXI.CanvasRenderer}. * * @static * @constant * @memberof PIXI.settings * @type {object} * @property {HTMLCanvasElement} view=null * @property {number} resolution=1 * @property {boolean} antialias=false * @property {boolean} forceFXAA=false * @property {boolean} autoResize=false * @property {boolean} transparent=false * @property {number} backgroundColor=0x000000 * @property {boolean} clearBeforeRender=true * @property {boolean} preserveDrawingBuffer=false * @property {boolean} roundPixels=false */ RENDER_OPTIONS: { view: null, antialias: false, forceFXAA: false, autoResize: false, transparent: false, backgroundColor: 0x000000, clearBeforeRender: true, preserveDrawingBuffer: false, roundPixels: false, }, /** * Default transform type. * * @static * @memberof PIXI.settings * @type {number} * @default PIXI.TRANSFORM_MODE.STATIC */ TRANSFORM_MODE: 0, /** * Default Garbage Collection mode. * * @static * @memberof PIXI.settings * @type {number} * @default PIXI.GC_MODES.AUTO */ GC_MODE: 0, /** * Default wrap modes that are supported by pixi. * * @static * @memberof PIXI.settings * @type {number} * @default PIXI.WRAP_MODES.CLAMP */ WRAP_MODE: 0, /** * The scale modes that are supported by pixi. * * @static * @memberof PIXI.settings * @type {number} * @default PIXI.SCALE_MODES.LINEAR */ SCALE_MODE: 0, /** * Default specify float precision in shaders. * * @static * @memberof PIXI.settings * @type {string} * @default PIXI.PRECISION.MEDIUM */ PRECISION: 'mediump', };