import Point from '../Point'; import { SHAPES } from '../../const'; /** * @class * @memberof PIXI */ export default class Polygon { /** * @param {PIXI.Point[]|number[]} points - This can be an array of Points * that form the polygon, a flat array of numbers that will be interpreted as [x,y, x,y, ...], or * the arguments passed can be all the points of the polygon e.g. * `new PIXI.Polygon(new PIXI.Point(), new PIXI.Point(), ...)`, or the arguments passed can be flat * x,y values e.g. `new Polygon(x,y, x,y, x,y, ...)` where `x` and `y` are Numbers. */ constructor(...points) { if (Array.isArray(points[0])) { points = points[0]; } // if this is an array of points, convert it to a flat array of numbers if (points[0] instanceof Point) { const p = []; for (let i = 0, il = points.length; i < il; i++) { p.push(points[i].x, points[i].y); } points = p; } this.closed = true; /** * An array of the points of this polygon * * @member {number[]} */ this.points = points; /** * The type of the object, mainly used to avoid `instanceof` checks * * @member {number} * @readOnly * @default PIXI.SHAPES.POLY * @see PIXI.SHAPES */ this.type = SHAPES.POLY; } /** * Creates a clone of this polygon * * @return {PIXI.Polygon} a copy of the polygon */ clone() { return new Polygon(this.points.slice()); } /** * Closes the polygon, adding points if necessary. * */ close() { const points = this.points; // close the poly if the value is true! if (points[0] !== points[points.length - 2] || points[1] !== points[points.length - 1]) { points.push(points[0], points[1]); } } /** * Checks whether the x and y coordinates passed to this function are contained within this polygon * * @param {number} x - The X coordinate of the point to test * @param {number} y - The Y coordinate of the point to test * @return {boolean} Whether the x/y coordinates are within this polygon */ contains(x, y) { let inside = false; // use some raycasting to test hits // https://github.com/substack/point-in-polygon/blob/master/index.js const length = this.points.length / 2; for (let i = 0, j = length - 1; i < length; j = i++) { const xi = this.points[i * 2]; const yi = this.points[(i * 2) + 1]; const xj = this.points[j * 2]; const yj = this.points[(j * 2) + 1]; const intersect = ((yi > y) !== (yj > y)) && (x < ((xj - xi) * ((y - yi) / (yj - yi))) + xi); if (intersect) { inside = !inside; } } return inside; } }