import { removeItems } from '../utils'; import DisplayObject from './DisplayObject'; /** * A Container represents a collection of display objects. * It is the base class of all display objects that act as a container for other objects. * *```js * let container = new PIXI.Container(); * container.addChild(sprite); * ``` * * @class * @extends PIXI.DisplayObject * @memberof PIXI */ export default class Container extends DisplayObject { /** * */ constructor() { super(); /** * The array of children of this container. * * @member {PIXI.DisplayObject[]} * @readonly */ this.children = []; } /** * Overridable method that can be used by Container subclasses whenever the children array is modified * * @private */ onChildrenChange() { /* empty */ } /** * Adds one or more children to the container. * * Multiple items can be added like so: `myContainer.addChild(thingOne, thingTwo, thingThree)` * * @param {...PIXI.DisplayObject} child - The DisplayObject(s) to add to the container * @return {PIXI.DisplayObject} The first child that was added. */ addChild(child) { const argumentsLength = arguments.length; // if there is only one argument we can bypass looping through the them if (argumentsLength > 1) { // loop through the arguments property and add all children // use it the right way (.length and [i]) so that this function can still be optimised by JS runtimes for (let i = 0; i < argumentsLength; i++) { this.addChild(arguments[i]); } } else { // if the child has a parent then lets remove it as Pixi objects can only exist in one place if (child.parent) { child.parent.removeChild(child); } child.parent = this; // ensure a transform will be recalculated.. this.transform._parentID = -1; this._boundsID++; this.children.push(child); // TODO - lets either do all callbacks or all events.. not both! this.onChildrenChange(this.children.length - 1); child.emit('added', this); } return child; } /** * Adds a child to the container at a specified index. If the index is out of bounds an error will be thrown * * @param {PIXI.DisplayObject} child - The child to add * @param {number} index - The index to place the child in * @return {PIXI.DisplayObject} The child that was added. */ addChildAt(child, index) { if (index < 0 || index > this.children.length) { throw new Error(`${child}addChildAt: The index ${index} supplied is out of bounds ${this.children.length}`); } if (child.parent) { child.parent.removeChild(child); } child.parent = this; this.children.splice(index, 0, child); // TODO - lets either do all callbacks or all events.. not both! this.onChildrenChange(index); child.emit('added', this); return child; } /** * Swaps the position of 2 Display Objects within this container. * * @param {PIXI.DisplayObject} child - First display object to swap * @param {PIXI.DisplayObject} child2 - Second display object to swap */ swapChildren(child, child2) { if (child === child2) { return; } const index1 = this.getChildIndex(child); const index2 = this.getChildIndex(child2); this.children[index1] = child2; this.children[index2] = child; this.onChildrenChange(index1 < index2 ? index1 : index2); } /** * Returns the index position of a child DisplayObject instance * * @param {PIXI.DisplayObject} child - The DisplayObject instance to identify * @return {number} The index position of the child display object to identify */ getChildIndex(child) { const index = this.children.indexOf(child); if (index === -1) { throw new Error('The supplied DisplayObject must be a child of the caller'); } return index; } /** * Changes the position of an existing child in the display object container * * @param {PIXI.DisplayObject} child - The child DisplayObject instance for which you want to change the index number * @param {number} index - The resulting index number for the child display object */ setChildIndex(child, index) { if (index < 0 || index >= this.children.length) { throw new Error('The supplied index is out of bounds'); } const currentIndex = this.getChildIndex(child); removeItems(this.children, currentIndex, 1); // remove from old position this.children.splice(index, 0, child); // add at new position this.onChildrenChange(index); } /** * Returns the child at the specified index * * @param {number} index - The index to get the child at * @return {PIXI.DisplayObject} The child at the given index, if any. */ getChildAt(index) { if (index < 0 || index >= this.children.length) { throw new Error(`getChildAt: Index (${index}) does not exist.`); } return this.children[index]; } /** * Removes one or more children from the container. * * @param {...PIXI.DisplayObject} child - The DisplayObject(s) to remove * @return {PIXI.DisplayObject} The first child that was removed. */ removeChild(child) { const argumentsLength = arguments.length; // if there is only one argument we can bypass looping through the them if (argumentsLength > 1) { // loop through the arguments property and add all children // use it the right way (.length and [i]) so that this function can still be optimised by JS runtimes for (let i = 0; i < argumentsLength; i++) { this.removeChild(arguments[i]); } } else { const index = this.children.indexOf(child); if (index === -1) return null; child.parent = null; removeItems(this.children, index, 1); // ensure a transform will be recalculated.. this.transform._parentID = -1; this._boundsID++; // TODO - lets either do all callbacks or all events.. not both! this.onChildrenChange(index); child.emit('removed', this); } return child; } /** * Removes a child from the specified index position. * * @param {number} index - The index to get the child from * @return {PIXI.DisplayObject} The child that was removed. */ removeChildAt(index) { const child = this.getChildAt(index); child.parent = null; removeItems(this.children, index, 1); // TODO - lets either do all callbacks or all events.. not both! this.onChildrenChange(index); child.emit('removed', this); return child; } /** * Removes all children from this container that are within the begin and end indexes. * * @param {number} [beginIndex=0] - The beginning position. * @param {number} [endIndex=this.children.length] - The ending position. Default value is size of the container. * @returns {DisplayObject[]} List of removed children */ removeChildren(beginIndex = 0, endIndex) { const begin = beginIndex; const end = typeof endIndex === 'number' ? endIndex : this.children.length; const range = end - begin; let removed; if (range > 0 && range <= end) { removed = this.children.splice(begin, range); for (let i = 0; i < removed.length; ++i) { removed[i].parent = null; } this.onChildrenChange(beginIndex); for (let i = 0; i < removed.length; ++i) { removed[i].emit('removed', this); } return removed; } else if (range === 0 && this.children.length === 0) { return []; } throw new RangeError('removeChildren: numeric values are outside the acceptable range.'); } /** * Updates the transform on all children of this container for rendering * * @private */ updateTransform() { this._boundsID++; this.transform.updateTransform(this.parent.transform); // TODO: check render flags, how to process stuff here this.worldAlpha = this.alpha * this.parent.worldAlpha; for (let i = 0, j = this.children.length; i < j; ++i) { const child = this.children[i]; if (child.visible) { child.updateTransform(); } } } /** * Recalculates the bounds of the container. * */ calculateBounds() { this._bounds.clear(); this._calculateBounds(); for (let i = 0; i < this.children.length; i++) { const child = this.children[i]; if (!child.visible || !child.renderable) { continue; } child.calculateBounds(); // TODO: filter+mask, need to mask both somehow if (child._mask) { child._mask.calculateBounds(); this._bounds.addBoundsMask(child._bounds, child._mask._bounds); } else if (child.filterArea) { this._bounds.addBoundsArea(child._bounds, child.filterArea); } else { this._bounds.addBounds(child._bounds); } } this._lastBoundsID = this._boundsID; } /** * Recalculates the bounds of the object. Override this to * calculate the bounds of the specific object (not including children). * */ _calculateBounds() { // FILL IN// } /** * Renders the object using the WebGL renderer * * @param {PIXI.WebGLRenderer} renderer - The renderer */ renderWebGL(renderer) { // if the object is not visible or the alpha is 0 then no need to render this element if (!this.visible || this.worldAlpha <= 0 || !this.renderable) { return; } // do a quick check to see if this element has a mask or a filter. if (this._mask || this._filters) { this.renderAdvancedWebGL(renderer); } else { this._renderWebGL(renderer); // simple render children! for (let i = 0, j = this.children.length; i < j; ++i) { this.children[i].renderWebGL(renderer); } } } /** * Render the object using the WebGL renderer and advanced features. * * @private * @param {PIXI.WebGLRenderer} renderer - The renderer */ renderAdvancedWebGL(renderer) { renderer.flush(); const filters = this._filters; const mask = this._mask; // push filter first as we need to ensure the stencil buffer is correct for any masking if (filters) { if (!this._enabledFilters) { this._enabledFilters = []; } this._enabledFilters.length = 0; for (let i = 0; i < filters.length; i++) { if (filters[i].enabled) { this._enabledFilters.push(filters[i]); } } if (this._enabledFilters.length) { renderer.filterManager.pushFilter(this, this._enabledFilters); } } if (mask) { renderer.maskManager.pushMask(this, this._mask); } // add this object to the batch, only rendered if it has a texture. this._renderWebGL(renderer); // now loop through the children and make sure they get rendered for (let i = 0, j = this.children.length; i < j; i++) { this.children[i].renderWebGL(renderer); } renderer.flush(); if (mask) { renderer.maskManager.popMask(this, this._mask); } if (filters && this._enabledFilters && this._enabledFilters.length) { renderer.filterManager.popFilter(); } } /** * To be overridden by the subclasses. * * @private * @param {PIXI.WebGLRenderer} renderer - The renderer */ _renderWebGL(renderer) // eslint-disable-line no-unused-vars { // this is where content itself gets rendered... } /** * To be overridden by the subclass * * @private * @param {PIXI.CanvasRenderer} renderer - The renderer */ _renderCanvas(renderer) // eslint-disable-line no-unused-vars { // this is where content itself gets rendered... } /** * Renders the object using the Canvas renderer * * @param {PIXI.CanvasRenderer} renderer - The renderer */ renderCanvas(renderer) { // if not visible or the alpha is 0 then no need to render this if (!this.visible || this.worldAlpha <= 0 || !this.renderable) { return; } if (this._mask) { renderer.maskManager.pushMask(this._mask); } this._renderCanvas(renderer); for (let i = 0, j = this.children.length; i < j; ++i) { this.children[i].renderCanvas(renderer); } if (this._mask) { renderer.maskManager.popMask(renderer); } } /** * Removes all internal references and listeners as well as removes children from the display list. * Do not use a Container after calling `destroy`. * * @param {object|boolean} [options] - Options parameter. A boolean will act as if all options * have been set to that value * @param {boolean} [options.children=false] - if set to true, all the children will have their destroy * method called as well. 'options' will be passed on to those calls. */ destroy(options) { super.destroy(); const destroyChildren = typeof options === 'boolean' ? options : options && options.children; const oldChildren = this.removeChildren(0, this.children.length); if (destroyChildren) { for (let i = 0; i < oldChildren.length; ++i) { oldChildren[i].destroy(options); } } } /** * The width of the Container, setting this will actually modify the scale to achieve the value set * * @member {number} * @memberof PIXI.Container# */ get width() { return this.scale.x * this.getLocalBounds().width; } /** * Sets the width of the container by modifying the scale. * * @param {number} value - The value to set to. */ set width(value) { const width = this.getLocalBounds().width; if (width !== 0) { this.scale.x = value / width; } else { this.scale.x = 1; } this._width = value; } /** * The height of the Container, setting this will actually modify the scale to achieve the value set * * @member {number} * @memberof PIXI.Container# */ get height() { return this.scale.y * this.getLocalBounds().height; } /** * Sets the height of the container by modifying the scale. * * @param {number} value - The value to set to. */ set height(value) { const height = this.getLocalBounds().height; if (height !== 0) { this.scale.y = value / height; } else { this.scale.y = 1; } this._height = value; } } // performance increase to avoid using call.. (10x faster) Container.prototype.containerUpdateTransform = Container.prototype.updateTransform;