'use strict';
exports.__esModule = true;
var _core = require('../../core');
var core = _interopRequireWildcard(_core);
var _BasePrepare2 = require('../BasePrepare');
var _BasePrepare3 = _interopRequireDefault(_BasePrepare2);
function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }
function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj.default = obj; return newObj; } }
function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; }
function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; }
/**
* The prepare manager provides functionality to upload content to the GPU.
*
* @class
* @memberof PIXI
*/
var WebGLPrepare = function (_BasePrepare) {
_inherits(WebGLPrepare, _BasePrepare);
/**
* @param {PIXI.WebGLRenderer} renderer - A reference to the current renderer
*/
function WebGLPrepare(renderer) {
_classCallCheck(this, WebGLPrepare);
var _this = _possibleConstructorReturn(this, _BasePrepare.call(this, renderer));
_this.uploadHookHelper = _this.renderer;
// Add textures and graphics to upload
_this.register(findBaseTextures, uploadBaseTextures).register(findGraphics, uploadGraphics);
return _this;
}
return WebGLPrepare;
}(_BasePrepare3.default);
/**
* Built-in hook to upload PIXI.Texture objects to the GPU.
*
* @private
* @param {PIXI.WebGLRenderer} renderer - instance of the webgl renderer
* @param {PIXI.DisplayObject} item - Item to check
* @return {boolean} If item was uploaded.
*/
exports.default = WebGLPrepare;
function uploadBaseTextures(renderer, item) {
if (item instanceof core.BaseTexture) {
// if the texture already has a GL texture, then the texture has been prepared or rendered
// before now. If the texture changed, then the changer should be calling texture.update() which
// reuploads the texture without need for preparing it again
if (!item._glTextures[renderer.CONTEXT_UID]) {
renderer.textureManager.updateTexture(item);
}
return true;
}
return false;
}
/**
* Built-in hook to upload PIXI.Graphics to the GPU.
*
* @private
* @param {PIXI.WebGLRenderer} renderer - instance of the webgl renderer
* @param {PIXI.DisplayObject} item - Item to check
* @return {boolean} If item was uploaded.
*/
function uploadGraphics(renderer, item) {
if (item instanceof core.Graphics) {
// if the item is not dirty and already has webgl data, then it got prepared or rendered
// before now and we shouldn't waste time updating it again
if (item.dirty || item.clearDirty || !item._webGL[renderer.plugins.graphics.CONTEXT_UID]) {
renderer.plugins.graphics.updateGraphics(item);
}
return true;
}
return false;
}
/**
* Built-in hook to find textures from Sprites.
*
* @private
* @param {PIXI.DisplayObject} item - Display object to check
* @param {Array<*>} queue - Collection of items to upload
* @return {boolean} if a PIXI.Texture object was found.
*/
function findBaseTextures(item, queue) {
// Objects with textures, like Sprites/Text
if (item instanceof core.BaseTexture) {
if (queue.indexOf(item) === -1) {
queue.push(item);
}
return true;
} else if (item._texture && item._texture instanceof core.Texture) {
var texture = item._texture.baseTexture;
if (queue.indexOf(texture) === -1) {
queue.push(texture);
}
return true;
}
return false;
}
/**
* Built-in hook to find graphics.
*
* @private
* @param {PIXI.DisplayObject} item - Display object to check
* @param {Array<*>} queue - Collection of items to upload
* @return {boolean} if a PIXI.Graphics object was found.
*/
function findGraphics(item, queue) {
if (item instanceof core.Graphics) {
queue.push(item);
return true;
}
return false;
}
core.WebGLRenderer.registerPlugin('prepare', WebGLPrepare);
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