'use strict'; exports.__esModule = true; var _core = require('../../core'); var core = _interopRequireWildcard(_core); var _BasePrepare2 = require('../BasePrepare'); var _BasePrepare3 = _interopRequireDefault(_BasePrepare2); function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; } function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj.default = obj; return newObj; } } function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; } function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /** * The prepare manager provides functionality to upload content to the GPU. * * @class * @memberof PIXI */ var WebGLPrepare = function (_BasePrepare) { _inherits(WebGLPrepare, _BasePrepare); /** * @param {PIXI.WebGLRenderer} renderer - A reference to the current renderer */ function WebGLPrepare(renderer) { _classCallCheck(this, WebGLPrepare); var _this = _possibleConstructorReturn(this, _BasePrepare.call(this, renderer)); _this.uploadHookHelper = _this.renderer; // Add textures and graphics to upload _this.register(findBaseTextures, uploadBaseTextures).register(findGraphics, uploadGraphics); return _this; } return WebGLPrepare; }(_BasePrepare3.default); /** * Built-in hook to upload PIXI.Texture objects to the GPU. * * @private * @param {PIXI.WebGLRenderer} renderer - instance of the webgl renderer * @param {PIXI.DisplayObject} item - Item to check * @return {boolean} If item was uploaded. */ exports.default = WebGLPrepare; function uploadBaseTextures(renderer, item) { if (item instanceof core.BaseTexture) { // if the texture already has a GL texture, then the texture has been prepared or rendered // before now. If the texture changed, then the changer should be calling texture.update() which // reuploads the texture without need for preparing it again if (!item._glTextures[renderer.CONTEXT_UID]) { renderer.textureManager.updateTexture(item); } return true; } return false; } /** * Built-in hook to upload PIXI.Graphics to the GPU. * * @private * @param {PIXI.WebGLRenderer} renderer - instance of the webgl renderer * @param {PIXI.DisplayObject} item - Item to check * @return {boolean} If item was uploaded. */ function uploadGraphics(renderer, item) { if (item instanceof core.Graphics) { // if the item is not dirty and already has webgl data, then it got prepared or rendered // before now and we shouldn't waste time updating it again if (item.dirty || item.clearDirty || !item._webGL[renderer.plugins.graphics.CONTEXT_UID]) { renderer.plugins.graphics.updateGraphics(item); } return true; } return false; } /** * Built-in hook to find textures from Sprites. * * @private * @param {PIXI.DisplayObject} item - Display object to check * @param {Array<*>} queue - Collection of items to upload * @return {boolean} if a PIXI.Texture object was found. */ function findBaseTextures(item, queue) { // Objects with textures, like Sprites/Text if (item instanceof core.BaseTexture) { if (queue.indexOf(item) === -1) { queue.push(item); } return true; } else if (item._texture && item._texture instanceof core.Texture) { var texture = item._texture.baseTexture; if (queue.indexOf(texture) === -1) { queue.push(texture); } return true; } return false; } /** * Built-in hook to find graphics. * * @private * @param {PIXI.DisplayObject} item - Display object to check * @param {Array<*>} queue - Collection of items to upload * @return {boolean} if a PIXI.Graphics object was found. */ function findGraphics(item, queue) { if (item instanceof core.Graphics) { queue.push(item); return true; } return false; } core.WebGLRenderer.registerPlugin('prepare', WebGLPrepare); //# sourceMappingURL=WebGLPrepare.js.map