'use strict'; exports.__esModule = true; var _createClass = function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; }(); var _core = require('../../core'); var core = _interopRequireWildcard(_core); var _path = require('path'); function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj.default = obj; return newObj; } } function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; } function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /** * @author Vico @vicocotea * original filter: https://github.com/evanw/glfx.js/blob/master/src/filters/adjust/noise.js */ /** * A Noise effect filter. * * @class * @extends PIXI.Filter * @memberof PIXI.filters */ var NoiseFilter = function (_core$Filter) { _inherits(NoiseFilter, _core$Filter); /** * */ function NoiseFilter() { _classCallCheck(this, NoiseFilter); var _this = _possibleConstructorReturn(this, _core$Filter.call(this, // vertex shader 'attribute vec2 aVertexPosition;\nattribute vec2 aTextureCoord;\n\nuniform mat3 projectionMatrix;\n\nvarying vec2 vTextureCoord;\n\nvoid main(void)\n{\n gl_Position = vec4((projectionMatrix * vec3(aVertexPosition, 1.0)).xy, 0.0, 1.0);\n vTextureCoord = aTextureCoord;\n}', // fragment shader 'precision highp float;\n\nvarying vec2 vTextureCoord;\nvarying vec4 vColor;\n\nuniform float noise;\nuniform sampler2D uSampler;\n\nfloat rand(vec2 co)\n{\n return fract(sin(dot(co.xy, vec2(12.9898, 78.233))) * 43758.5453);\n}\n\nvoid main()\n{\n vec4 color = texture2D(uSampler, vTextureCoord);\n\n float diff = (rand(gl_FragCoord.xy) - 0.5) * noise;\n\n color.r += diff;\n color.g += diff;\n color.b += diff;\n\n gl_FragColor = color;\n}\n')); _this.noise = 0.5; return _this; } /** * The amount of noise to apply. * * @member {number} * @memberof PIXI.filters.NoiseFilter# * @default 0.5 */ _createClass(NoiseFilter, [{ key: 'noise', get: function get() { return this.uniforms.noise; } /** * Sets the amount of noise to apply. * * @param {number} value - The value to set to. */ , set: function set(value) { this.uniforms.noise = value; } }]); return NoiseFilter; }(core.Filter); exports.default = NoiseFilter; //# sourceMappingURL=NoiseFilter.js.map