'use strict'; exports.__esModule = true; exports.default = generateVertBlurSource; var vertTemplate = ['attribute vec2 aVertexPosition;', 'attribute vec2 aTextureCoord;', 'uniform float strength;', 'uniform mat3 projectionMatrix;', 'varying vec2 vBlurTexCoords[%size%];', 'void main(void)', '{', 'gl_Position = vec4((projectionMatrix * vec3((aVertexPosition), 1.0)).xy, 0.0, 1.0);', '%blur%', '}'].join('\n'); function generateVertBlurSource(kernelSize, x) { var halfLength = Math.ceil(kernelSize / 2); var vertSource = vertTemplate; var blurLoop = ''; var template = void 0; // let value; if (x) { template = 'vBlurTexCoords[%index%] = aTextureCoord + vec2(%sampleIndex% * strength, 0.0);'; } else { template = 'vBlurTexCoords[%index%] = aTextureCoord + vec2(0.0, %sampleIndex% * strength);'; } for (var i = 0; i < kernelSize; i++) { var blur = template.replace('%index%', i); // value = i; // if(i >= halfLength) // { // value = kernelSize - i - 1; // } blur = blur.replace('%sampleIndex%', i - (halfLength - 1) + '.0'); blurLoop += blur; blurLoop += '\n'; } vertSource = vertSource.replace('%blur%', blurLoop); vertSource = vertSource.replace('%size%', kernelSize); return vertSource; } //# sourceMappingURL=generateBlurVertSource.js.map