'use strict'; exports.__esModule = true; var _BaseRenderTexture = require('./BaseRenderTexture'); var _BaseRenderTexture2 = _interopRequireDefault(_BaseRenderTexture); var _Texture2 = require('./Texture'); var _Texture3 = _interopRequireDefault(_Texture2); function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; } function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; } function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /** * A RenderTexture is a special texture that allows any Pixi display object to be rendered to it. * * __Hint__: All DisplayObjects (i.e. Sprites) that render to a RenderTexture should be preloaded * otherwise black rectangles will be drawn instead. * * A RenderTexture takes a snapshot of any Display Object given to its render method. The position * and rotation of the given Display Objects is ignored. For example: * * ```js * let renderer = PIXI.autoDetectRenderer(1024, 1024, { view: canvas, ratio: 1 }); * let renderTexture = PIXI.RenderTexture.create(800, 600); * let sprite = PIXI.Sprite.fromImage("spinObj_01.png"); * * sprite.position.x = 800/2; * sprite.position.y = 600/2; * sprite.anchor.x = 0.5; * sprite.anchor.y = 0.5; * * renderer.render(sprite, renderTexture); * ``` * * The Sprite in this case will be rendered to a position of 0,0. To render this sprite at its actual * position a Container should be used: * * ```js * let doc = new PIXI.Container(); * * doc.addChild(sprite); * * renderer.render(doc, renderTexture); // Renders to center of renderTexture * ``` * * @class * @extends PIXI.Texture * @memberof PIXI */ var RenderTexture = function (_Texture) { _inherits(RenderTexture, _Texture); /** * @param {PIXI.BaseRenderTexture} baseRenderTexture - The renderer used for this RenderTexture * @param {PIXI.Rectangle} [frame] - The rectangle frame of the texture to show */ function RenderTexture(baseRenderTexture, frame) { _classCallCheck(this, RenderTexture); // support for legacy.. var _legacyRenderer = null; if (!(baseRenderTexture instanceof _BaseRenderTexture2.default)) { /* eslint-disable prefer-rest-params, no-console */ var width = arguments[1]; var height = arguments[2]; var scaleMode = arguments[3] || 0; var resolution = arguments[4] || 1; // we have an old render texture.. console.warn('Please use RenderTexture.create(' + width + ', ' + height + ') instead of the ctor directly.'); _legacyRenderer = arguments[0]; /* eslint-enable prefer-rest-params, no-console */ frame = null; baseRenderTexture = new _BaseRenderTexture2.default(width, height, scaleMode, resolution); } /** * The base texture object that this texture uses * * @member {BaseTexture} */ var _this = _possibleConstructorReturn(this, _Texture.call(this, baseRenderTexture, frame)); _this.legacyRenderer = _legacyRenderer; /** * This will let the renderer know if the texture is valid. If it's not then it cannot be rendered. * * @member {boolean} */ _this.valid = true; _this._updateUvs(); return _this; } /** * Resizes the RenderTexture. * * @param {number} width - The width to resize to. * @param {number} height - The height to resize to. * @param {boolean} doNotResizeBaseTexture - Should the baseTexture.width and height values be resized as well? */ RenderTexture.prototype.resize = function resize(width, height, doNotResizeBaseTexture) { // TODO - could be not required.. this.valid = width > 0 && height > 0; this._frame.width = this.orig.width = width; this._frame.height = this.orig.height = height; if (!doNotResizeBaseTexture) { this.baseTexture.resize(width, height); } this._updateUvs(); }; /** * A short hand way of creating a render texture. * * @param {number} [width=100] - The width of the render texture * @param {number} [height=100] - The height of the render texture * @param {number} [scaleMode=PIXI.settings.SCALE_MODE] - See {@link PIXI.SCALE_MODES} for possible values * @param {number} [resolution=1] - The resolution / device pixel ratio of the texture being generated * @return {PIXI.RenderTexture} The new render texture */ RenderTexture.create = function create(width, height, scaleMode, resolution) { return new RenderTexture(new _BaseRenderTexture2.default(width, height, scaleMode, resolution)); }; return RenderTexture; }(_Texture3.default); exports.default = RenderTexture; //# sourceMappingURL=RenderTexture.js.map