'use strict'; exports.__esModule = true; var _pixiGlCore = require('pixi-gl-core'); var _settings = require('./settings'); var _settings2 = _interopRequireDefault(_settings); function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; } function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; } function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } var PRECISION = _settings2.default.PRECISION; function checkPrecision(src) { if (src instanceof Array) { if (src[0].substring(0, 9) !== 'precision') { var copy = src.slice(0); copy.unshift('precision ' + PRECISION + ' float;'); return copy; } } else if (src.substring(0, 9) !== 'precision') { return 'precision ' + PRECISION + ' float;\n' + src; } return src; } /** * Wrapper class, webGL Shader for Pixi. * Adds precision string if vertexSrc or fragmentSrc have no mention of it. * * @class * @extends GLShader * @memberof PIXI */ var Shader = function (_GLShader) { _inherits(Shader, _GLShader); /** * * @param {WebGLRenderingContext} gl - The current WebGL rendering context * @param {string|string[]} vertexSrc - The vertex shader source as an array of strings. * @param {string|string[]} fragmentSrc - The fragment shader source as an array of strings. */ function Shader(gl, vertexSrc, fragmentSrc) { _classCallCheck(this, Shader); return _possibleConstructorReturn(this, _GLShader.call(this, gl, checkPrecision(vertexSrc), checkPrecision(fragmentSrc))); } return Shader; }(_pixiGlCore.GLShader); exports.default = Shader; //# sourceMappingURL=Shader.js.map