import RenderTexture from './RenderTexture';
import BaseRenderTexture from './BaseRenderTexture';
import { nextPow2 } from '@pixi/utils';
/**
* Experimental!
*
* Texture pool, used by FilterSystem and plugins
* Stores collection of temporary pow2 or screen-sized renderTextures
*
* @class
* @memberof PIXI
*/
export default class RenderTexturePool
{
/**
* @param {PIXI.Renderer} renderer - The renderer this System works for.
* @param {object} [textureOptions] - options that will be passed to BaseRenderTexture constructor
*/
constructor(renderer, textureOptions)
{
this.renderer = renderer;
this.texturePool = {};
this.textureOptions = textureOptions || {};
/**
* Allow renderTextures of the same size as screen, not just pow2
*
* @member {boolean} [enableFullScreen=true]
*/
this.enableFullScreen = true;
}
/**
* creates of texture with params that were specified in pool constructor
*
* @param {number} realWidth width of texture in pixels
* @param {number} realHeight height of texture in pixels
* @returns {RenderTexture}
*/
createTexture(realWidth, realHeight)
{
const baseRenderTexture = new BaseRenderTexture(Object.assign({
width: realWidth,
height: realHeight,
}, this.textureOptions));
return new RenderTexture(baseRenderTexture);
}
/**
* Gets a Power-of-Two render texture or fullScreen texture
*
* @protected
* @param {number} minWidth - The minimum width of the render texture in real pixels.
* @param {number} minHeight - The minimum height of the render texture in real pixels.
* @param {number} [resolution=1] - The resolution of the render texture.
* @return {PIXI.RenderTexture} The new render texture.
*/
getOptimalTexture(minWidth, minHeight, resolution = 1)
{
let key = RenderTexturePool.SCREEN_KEY;
minWidth *= resolution;
minHeight *= resolution;
if (!this.enableFullScreen || minWidth !== this._pixelsWidth || minHeight !== this._pixelsHeight)
{
minWidth = nextPow2(minWidth);
minHeight = nextPow2(minHeight);
key = ((minWidth & 0xFFFF) << 16) | (minHeight & 0xFFFF);
}
if (!this.texturePool[key])
{
this.texturePool[key] = [];
}
let renderTexture = this.texturePool[key].pop();
if (!renderTexture)
{
renderTexture = this.createTexture(minWidth, minHeight);
}
renderTexture.filterPoolKey = key;
renderTexture.setResolution(resolution);
return renderTexture;
}
/**
* Gets extra texture of the same size as current renderTexture
*
* @param {number} [resolution] resolution, by default its the same as in current renderTexture
* @returns {PIXI.RenderTexture}
*/
getFilterTexture(resolution)
{
const rt = this.renderer.renderTexture.current;
const filterTexture = this.getOptimalTexture(rt.width, rt.height, resolution || rt.baseTexture.resolution);
filterTexture.filterFrame = rt.filterFrame;
return filterTexture;
}
/**
* Place a render texture back into the pool.
* @param {PIXI.RenderTexture} renderTexture - The renderTexture to free
*/
returnTexture(renderTexture)
{
const key = renderTexture.filterPoolKey;
renderTexture.filterFrame = null;
this.texturePool[key].push(renderTexture);
}
/**
* Alias for returnTexture, to be compliant with FilterSystem interface
* @param {PIXI.RenderTexture} renderTexture - The renderTexture to free
*/
returnFilterTexture(renderTexture)
{
this.returnTexture(renderTexture);
}
/**
* Clears the pool
*
* @member {boolean} [destroyTextures=true] destroy all stored textures
*/
clear(destroyTextures)
{
destroyTextures = destroyTextures !== false;
if (destroyTextures)
{
for (const i in this.texturePool)
{
const textures = this.texturePool[i];
if (textures)
{
for (let j = 0; j < textures.length; j++)
{
textures[j].destroy(true);
}
}
}
}
this.texturePool = {};
}
/**
* resizes all textures who has the same size as screen
*/
resize()
{
const screenKey = RenderTexturePool.SCREEN_KEY;
const textures = this.texturePool[screenKey];
if (textures)
{
for (let j = 0; j < textures.length; j++)
{
textures[j].destroy(true);
}
}
this.texturePool[screenKey] = [];
this._pixelsWidth = this.renderer.view.width;
this._pixelsHeight = this.renderer.view.height;
}
}
/**
* Key that is used to store fullscreen renderTextures in a pool
*
* @static
* @const {string}
*/
RenderTexturePool.SCREEN_KEY = 'screen';