import { settings } from '@pixi/settings'; import { ENV } from '@pixi/constants'; import { isMobile } from '@pixi/utils'; /** * The maximum support for using WebGL. If a device does not * support WebGL version, for instance WebGL 2, it will still * attempt to fallback support to WebGL 1. If you want to * explicitly remove feature support to target a more stable * baseline, prefer a lower environment. * * Due to {@link https://bugs.chromium.org/p/chromium/issues/detail?id=934823|bug in chromium} * we disable webgl2 by default for all non-apple mobile devices. * * @static * @name PREFER_ENV * @memberof PIXI.settings * @type {number} * @default PIXI.ENV.WEBGL2 */ settings.PREFER_ENV = isMobile.any ? ENV.WEBGL : ENV.WEBGL2; /** * If set to `true`, Textures and BaseTexture objects stored * in the caches ({@link PIXI.utils.TextureCache TextureCache} and * {@link PIXI.utils.BaseTextureCache BaseTextureCache}) can *only* be * used when calling {@link PIXI.Texture.from Texture.from} or * {@link PIXI.BaseTexture.from BaseTexture.from}. * Otherwise, these `from` calls throw an exception. Using this property * can be useful if you want to enforce preloading all assets with * {@link PIXI.Loader Loader}. * * @static * @name STRICT_TEXTURE_CACHE * @memberof PIXI.settings * @type {boolean} * @default false */ settings.STRICT_TEXTURE_CACHE = false; export { settings };