import buildLine from './buildLine';
import { hex2rgb } from '@pixi/utils';
/**
* Builds a rectangle to draw
*
* Ignored from docs since it is not directly exposed.
*
* @ignore
* @private
* @param {PIXI.WebGLGraphicsData} graphicsData - The graphics object containing all the necessary properties
* @param {object} webGLData - an object containing all the webGL-specific information to create this shape
* @param {object} webGLDataNativeLines - an object containing all the webGL-specific information to create nativeLines
*/
export default function buildRectangle(graphicsData, webGLData, webGLDataNativeLines)
{
// --- //
// need to convert points to a nice regular data
//
const rectData = graphicsData.shape;
const x = rectData.x;
const y = rectData.y;
const width = rectData.width;
const height = rectData.height;
if (graphicsData.fill)
{
const color = hex2rgb(graphicsData.fillColor);
const alpha = graphicsData.fillAlpha;
const r = color[0] * alpha;
const g = color[1] * alpha;
const b = color[2] * alpha;
const verts = webGLData.points;
const indices = webGLData.indices;
const vertPos = verts.length / 6;
// start
verts.push(x, y);
verts.push(r, g, b, alpha);
verts.push(x + width, y);
verts.push(r, g, b, alpha);
verts.push(x, y + height);
verts.push(r, g, b, alpha);
verts.push(x + width, y + height);
verts.push(r, g, b, alpha);
// insert 2 dead triangles..
indices.push(vertPos, vertPos, vertPos + 1, vertPos + 2, vertPos + 3, vertPos + 3);
}
if (graphicsData.lineWidth)
{
const tempPoints = graphicsData.points;
graphicsData.points = [x, y,
x + width, y,
x + width, y + height,
x, y + height,
x, y];
buildLine(graphicsData, webGLData, webGLDataNativeLines);
graphicsData.points = tempPoints;
}
}