/** * @author Mat Groves http://matgroves.com/ */ /** * A tiling sprite is a fast way of rendering a tiling image * * @class TilingSprite * @extends DisplayObjectContainer * @constructor * @param texture {Texture} the texture of the tiling sprite * @param width {Number} the width of the tiling sprite * @param height {Number} the height of the tiling sprite */ PIXI.TilingSprite = function(texture, width, height) { PIXI.Sprite.call( this, texture); this.width = width || 100; this.height = height || 100; texture.baseTexture._powerOf2 = true; /** * The scaling of the image that is being tiled * * @property tileScale * @type Point */ this.tileScale = new PIXI.Point(1,1); /** * The offset position of the image that is being tiled * * @property tilePosition * @type Point */ this.tilePosition = new PIXI.Point(0,0); this.renderable = true; this.tint = 0xFFFFFF; this.blendMode = PIXI.blendModes.NORMAL; }; // constructor PIXI.TilingSprite.prototype = Object.create( PIXI.Sprite.prototype ); PIXI.TilingSprite.prototype.constructor = PIXI.TilingSprite; /** * The width of the sprite, setting this will actually modify the scale to acheive the value set * * @property width * @type Number */ Object.defineProperty(PIXI.TilingSprite.prototype, 'width', { get: function() { return this._width; }, set: function(value) { this._width = value; } }); /** * The height of the TilingSprite, setting this will actually modify the scale to acheive the value set * * @property height * @type Number */ Object.defineProperty(PIXI.TilingSprite.prototype, 'height', { get: function() { return this._height; }, set: function(value) { this._height = value; } }); PIXI.TilingSprite.prototype.onTextureUpdate = function() { // so if _width is 0 then width was not set.. //if(this._width)this.scale.x = this._width / this.texture.frame.width; //if(this._height)this.scale.y = this._height / this.texture.frame.height; // alert(this._width) this.updateFrame = true; }; PIXI.TilingSprite.prototype._renderWebGL = function(renderSession) { if(this.visible === false || this.alpha === 0)return; var i,j; if(this.mask || this.filters) { if(this.mask) { renderSession.spriteBatch.stop(); renderSession.maskManager.pushMask(this.mask, renderSession.projection); renderSession.spriteBatch.start(); } if(this.filters) { renderSession.spriteBatch.flush(); renderSession.filterManager.pushFilter(this._filterBlock); } renderSession.spriteBatch.renderTilingSprite(this); // simple render children! for(i=0,j=this.children.length; i<j; i++) { this.children[i]._renderWebGL(renderSession); } renderSession.spriteBatch.stop(); if(this.filters)renderSession.filterManager.popFilter(); if(this.mask)renderSession.maskManager.popMask(renderSession.projection); renderSession.spriteBatch.start(); } else { renderSession.spriteBatch.renderTilingSprite(this); // simple render children! for(i=0,j=this.children.length; i<j; i++) { this.children[i]._renderWebGL(renderSession); } } }; PIXI.TilingSprite.prototype._renderCanvas = function(renderSession) { if(this.visible === false || this.alpha === 0)return; var context = renderSession.context; context.globalAlpha = this.worldAlpha; if(!this.__tilePattern) this.__tilePattern = context.createPattern(this.texture.baseTexture.source, 'repeat'); // check blend mode if(this.blendMode !== renderSession.currentBlendMode) { renderSession.currentBlendMode = this.blendMode; context.globalCompositeOperation = PIXI.blendModesCanvas[renderSession.currentBlendMode]; } context.beginPath(); var tilePosition = this.tilePosition; var tileScale = this.tileScale; // offset context.scale(tileScale.x,tileScale.y); context.translate(tilePosition.x, tilePosition.y); context.fillStyle = this.__tilePattern; context.fillRect(-tilePosition.x,-tilePosition.y,this.width / tileScale.x, this.height / tileScale.y); context.scale(1/tileScale.x, 1/tileScale.y); context.translate(-tilePosition.x, -tilePosition.y); context.closePath(); };