'use strict'; exports.__esModule = true; var _core = require('../../core'); var core = _interopRequireWildcard(_core); var _BasePrepare2 = require('../BasePrepare'); var _BasePrepare3 = _interopRequireDefault(_BasePrepare2); function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; } function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj.default = obj; return newObj; } } function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; } function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } var CANVAS_START_SIZE = 16; /** * The prepare manager provides functionality to upload content to the GPU * This cannot be done directly for Canvas like in WebGL, but the effect can be achieved by drawing * textures to an offline canvas. * This draw call will force the texture to be moved onto the GPU. * * An instance of this class is automatically created by default, and can be found at renderer.plugins.prepare * * @class * @extends PIXI.prepare.BasePrepare * @memberof PIXI.prepare */ var CanvasPrepare = function (_BasePrepare) { _inherits(CanvasPrepare, _BasePrepare); /** * @param {PIXI.CanvasRenderer} renderer - A reference to the current renderer */ function CanvasPrepare(renderer) { _classCallCheck(this, CanvasPrepare); var _this = _possibleConstructorReturn(this, _BasePrepare.call(this, renderer)); _this.uploadHookHelper = _this; /** * An offline canvas to render textures to * @type {HTMLCanvasElement} * @private */ _this.canvas = document.createElement('canvas'); _this.canvas.width = CANVAS_START_SIZE; _this.canvas.height = CANVAS_START_SIZE; /** * The context to the canvas * @type {CanvasRenderingContext2D} * @private */ _this.ctx = _this.canvas.getContext('2d'); // Add textures to upload _this.registerUploadHook(uploadBaseTextures); return _this; } /** * Destroys the plugin, don't use after this. * */ CanvasPrepare.prototype.destroy = function destroy() { _BasePrepare.prototype.destroy.call(this); this.ctx = null; this.canvas = null; }; return CanvasPrepare; }(_BasePrepare3.default); /** * Built-in hook to upload PIXI.Texture objects to the GPU. * * @private * @param {*} prepare - Instance of CanvasPrepare * @param {*} item - Item to check * @return {boolean} If item was uploaded. */ exports.default = CanvasPrepare; function uploadBaseTextures(prepare, item) { if (item instanceof core.BaseTexture) { var image = item.source; // Sometimes images (like atlas images) report a size of zero, causing errors on windows phone. // So if the width or height is equal to zero then use the canvas size // Otherwise use whatever is smaller, the image dimensions or the canvas dimensions. var imageWidth = image.width === 0 ? prepare.canvas.width : Math.min(prepare.canvas.width, image.width); var imageHeight = image.height === 0 ? prepare.canvas.height : Math.min(prepare.canvas.height, image.height); // Only a small subsections is required to be drawn to have the whole texture uploaded to the GPU // A smaller draw can be faster. prepare.ctx.drawImage(image, 0, 0, imageWidth, imageHeight, 0, 0, prepare.canvas.width, prepare.canvas.height); return true; } return false; } core.CanvasRenderer.registerPlugin('prepare', CanvasPrepare); //# sourceMappingURL=CanvasPrepare.js.map