'use strict';
exports.__esModule = true;
var _createClass = function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; }();
var _core = require('../core');
var core = _interopRequireWildcard(_core);
var _CanvasTinter = require('../core/sprites/canvas/CanvasTinter');
var _CanvasTinter2 = _interopRequireDefault(_CanvasTinter);
var _TextureTransform = require('./TextureTransform');
var _TextureTransform2 = _interopRequireDefault(_TextureTransform);
function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }
function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj.default = obj; return newObj; } }
function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; }
function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; }
var tempPoint = new core.Point();
/**
* A tiling sprite is a fast way of rendering a tiling image
*
* @class
* @extends PIXI.Sprite
* @memberof PIXI.extras
*/
var TilingSprite = function (_core$Sprite) {
_inherits(TilingSprite, _core$Sprite);
/**
* @param {PIXI.Texture} texture - the texture of the tiling sprite
* @param {number} [width=100] - the width of the tiling sprite
* @param {number} [height=100] - the height of the tiling sprite
*/
function TilingSprite(texture) {
var width = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : 100;
var height = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : 100;
_classCallCheck(this, TilingSprite);
/**
* Tile transform
*
* @member {PIXI.TransformStatic}
*/
var _this = _possibleConstructorReturn(this, _core$Sprite.call(this, texture));
_this.tileTransform = new core.TransformStatic();
// /// private
/**
* The with of the tiling sprite
*
* @member {number}
* @private
*/
_this._width = width;
/**
* The height of the tiling sprite
*
* @member {number}
* @private
*/
_this._height = height;
/**
* Canvas pattern
*
* @type {CanvasPattern}
* @private
*/
_this._canvasPattern = null;
/**
* transform that is applied to UV to get the texture coords
*
* @member {PIXI.extras.TextureTransform}
*/
_this.uvTransform = texture.transform || new _TextureTransform2.default(texture);
/**
* Plugin that is responsible for rendering this element.
* Allows to customize the rendering process without overriding '_renderWebGL' method.
*
* @member {string}
* @default 'tilingSprite'
*/
_this.pluginName = 'tilingSprite';
/**
* Whether or not anchor affects uvs
*
* @member {boolean}
* @default false
*/
_this.uvRespectAnchor = false;
return _this;
}
/**
* Changes frame clamping in corresponding textureTransform, shortcut
* Change to -0.5 to add a pixel to the edge, recommended for transparent trimmed textures in atlas
*
* @default 0.5
* @member {number}
*/
/**
* @private
*/
TilingSprite.prototype._onTextureUpdate = function _onTextureUpdate() {
if (this.uvTransform) {
this.uvTransform.texture = this._texture;
}
};
/**
* Renders the object using the WebGL renderer
*
* @private
* @param {PIXI.WebGLRenderer} renderer - The renderer
*/
TilingSprite.prototype._renderWebGL = function _renderWebGL(renderer) {
// tweak our texture temporarily..
var texture = this._texture;
if (!texture || !texture.valid) {
return;
}
this.tileTransform.updateLocalTransform();
this.uvTransform.update();
renderer.setObjectRenderer(renderer.plugins[this.pluginName]);
renderer.plugins[this.pluginName].render(this);
};
/**
* Renders the object using the Canvas renderer
*
* @private
* @param {PIXI.CanvasRenderer} renderer - a reference to the canvas renderer
*/
TilingSprite.prototype._renderCanvas = function _renderCanvas(renderer) {
var texture = this._texture;
if (!texture.baseTexture.hasLoaded) {
return;
}
var context = renderer.context;
var transform = this.worldTransform;
var resolution = renderer.resolution;
var baseTexture = texture.baseTexture;
var baseTextureResolution = baseTexture.resolution;
var modX = this.tilePosition.x / this.tileScale.x % texture._frame.width * baseTextureResolution;
var modY = this.tilePosition.y / this.tileScale.y % texture._frame.height * baseTextureResolution;
// create a nice shiny pattern!
// TODO this needs to be refreshed if texture changes..
if (!this._canvasPattern) {
// cut an object from a spritesheet..
var tempCanvas = new core.CanvasRenderTarget(texture._frame.width, texture._frame.height, baseTextureResolution);
// Tint the tiling sprite
if (this.tint !== 0xFFFFFF) {
if (this.cachedTint !== this.tint) {
this.cachedTint = this.tint;
this.tintedTexture = _CanvasTinter2.default.getTintedTexture(this, this.tint);
}
tempCanvas.context.drawImage(this.tintedTexture, 0, 0);
} else {
tempCanvas.context.drawImage(baseTexture.source, -texture._frame.x, -texture._frame.y);
}
this._canvasPattern = tempCanvas.context.createPattern(tempCanvas.canvas, 'repeat');
}
// set context state..
context.globalAlpha = this.worldAlpha;
context.setTransform(transform.a * resolution, transform.b * resolution, transform.c * resolution, transform.d * resolution, transform.tx * resolution, transform.ty * resolution);
renderer.setBlendMode(this.blendMode);
// fill the pattern!
context.fillStyle = this._canvasPattern;
// TODO - this should be rolled into the setTransform above..
context.scale(this.tileScale.x / baseTextureResolution, this.tileScale.y / baseTextureResolution);
var anchorX = this.anchor.x * -this._width;
var anchorY = this.anchor.y * -this._height;
if (this.uvRespectAnchor) {
context.translate(modX, modY);
context.fillRect(-modX + anchorX, -modY + anchorY, this._width / this.tileScale.x * baseTextureResolution, this._height / this.tileScale.y * baseTextureResolution);
} else {
context.translate(modX + anchorX, modY + anchorY);
context.fillRect(-modX, -modY, this._width / this.tileScale.x * baseTextureResolution, this._height / this.tileScale.y * baseTextureResolution);
}
};
/**
* Updates the bounds of the tiling sprite.
*
* @private
*/
TilingSprite.prototype._calculateBounds = function _calculateBounds() {
var minX = this._width * -this._anchor._x;
var minY = this._height * -this._anchor._y;
var maxX = this._width * (1 - this._anchor._x);
var maxY = this._height * (1 - this._anchor._y);
this._bounds.addFrame(this.transform, minX, minY, maxX, maxY);
};
/**
* Gets the local bounds of the sprite object.
*
* @param {PIXI.Rectangle} rect - The output rectangle.
* @return {PIXI.Rectangle} The bounds.
*/
TilingSprite.prototype.getLocalBounds = function getLocalBounds(rect) {
// we can do a fast local bounds if the sprite has no children!
if (this.children.length === 0) {
this._bounds.minX = this._width * -this._anchor._x;
this._bounds.minY = this._height * -this._anchor._y;
this._bounds.maxX = this._width * (1 - this._anchor._x);
this._bounds.maxY = this._height * (1 - this._anchor._x);
if (!rect) {
if (!this._localBoundsRect) {
this._localBoundsRect = new core.Rectangle();
}
rect = this._localBoundsRect;
}
return this._bounds.getRectangle(rect);
}
return _core$Sprite.prototype.getLocalBounds.call(this, rect);
};
/**
* Checks if a point is inside this tiling sprite.
*
* @param {PIXI.Point} point - the point to check
* @return {boolean} Whether or not the sprite contains the point.
*/
TilingSprite.prototype.containsPoint = function containsPoint(point) {
this.worldTransform.applyInverse(point, tempPoint);
var width = this._width;
var height = this._height;
var x1 = -width * this.anchor._x;
if (tempPoint.x > x1 && tempPoint.x < x1 + width) {
var y1 = -height * this.anchor._y;
if (tempPoint.y > y1 && tempPoint.y < y1 + height) {
return true;
}
}
return false;
};
/**
* Destroys this tiling sprite
*
*/
TilingSprite.prototype.destroy = function destroy() {
_core$Sprite.prototype.destroy.call(this);
this.tileTransform = null;
this.uvTransform = null;
};
/**
* Helper function that creates a new tiling sprite based on the source you provide.
* The source can be - frame id, image url, video url, canvas element, video element, base texture
*
* @static
* @param {number|string|PIXI.BaseTexture|HTMLCanvasElement|HTMLVideoElement} source - Source to create texture from
* @param {number} width - the width of the tiling sprite
* @param {number} height - the height of the tiling sprite
* @return {PIXI.Texture} The newly created texture
*/
TilingSprite.from = function from(source, width, height) {
return new TilingSprite(core.Texture.from(source), width, height);
};
/**
* Helper function that creates a tiling sprite that will use a texture from the TextureCache based on the frameId
* The frame ids are created when a Texture packer file has been loaded
*
* @static
* @param {string} frameId - The frame Id of the texture in the cache
* @param {number} width - the width of the tiling sprite
* @param {number} height - the height of the tiling sprite
* @return {PIXI.extras.TilingSprite} A new TilingSprite using a texture from the texture cache matching the frameId
*/
TilingSprite.fromFrame = function fromFrame(frameId, width, height) {
var texture = core.utils.TextureCache[frameId];
if (!texture) {
throw new Error('The frameId "' + frameId + '" does not exist in the texture cache ' + this);
}
return new TilingSprite(texture, width, height);
};
/**
* Helper function that creates a sprite that will contain a texture based on an image url
* If the image is not in the texture cache it will be loaded
*
* @static
* @param {string} imageId - The image url of the texture
* @param {number} width - the width of the tiling sprite
* @param {number} height - the height of the tiling sprite
* @param {boolean} [crossorigin] - if you want to specify the cross-origin parameter
* @param {number} [scaleMode=PIXI.settings.SCALE_MODE] - if you want to specify the scale mode,
* see {@link PIXI.SCALE_MODES} for possible values
* @return {PIXI.extras.TilingSprite} A new TilingSprite using a texture from the texture cache matching the image id
*/
TilingSprite.fromImage = function fromImage(imageId, width, height, crossorigin, scaleMode) {
return new TilingSprite(core.Texture.fromImage(imageId, crossorigin, scaleMode), width, height);
};
/**
* The width of the sprite, setting this will actually modify the scale to achieve the value set
*
* @member {number}
*/
_createClass(TilingSprite, [{
key: 'clampMargin',
get: function get() {
return this.uvTransform.clampMargin;
},
set: function set(value) // eslint-disable-line require-jsdoc
{
this.uvTransform.clampMargin = value;
this.uvTransform.update(true);
}
/**
* The scaling of the image that is being tiled
*
* @member {PIXI.ObservablePoint}
*/
}, {
key: 'tileScale',
get: function get() {
return this.tileTransform.scale;
},
set: function set(value) // eslint-disable-line require-jsdoc
{
this.tileTransform.scale.copy(value);
}
/**
* The offset of the image that is being tiled
*
* @member {PIXI.ObservablePoint}
*/
}, {
key: 'tilePosition',
get: function get() {
return this.tileTransform.position;
},
set: function set(value) // eslint-disable-line require-jsdoc
{
this.tileTransform.position.copy(value);
}
}, {
key: 'width',
get: function get() {
return this._width;
},
set: function set(value) // eslint-disable-line require-jsdoc
{
this._width = value;
}
/**
* The height of the TilingSprite, setting this will actually modify the scale to achieve the value set
*
* @member {number}
*/
}, {
key: 'height',
get: function get() {
return this._height;
},
set: function set(value) // eslint-disable-line require-jsdoc
{
this._height = value;
}
}]);
return TilingSprite;
}(core.Sprite);
exports.default = TilingSprite;
//# sourceMappingURL=TilingSprite.js.map