'use strict'; exports.__esModule = true; var _core = require('../../core'); var core = _interopRequireWildcard(_core); function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj.default = obj; return newObj; } } function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } var TEMP_RECT = new core.Rectangle(); /** * The extract manager provides functionality to export content from the renderers. * * An instance of this class is automatically created by default, and can be found at renderer.plugins.extract * * @class * @memberof PIXI.extract */ var CanvasExtract = function () { /** * @param {PIXI.CanvasRenderer} renderer - A reference to the current renderer */ function CanvasExtract(renderer) { _classCallCheck(this, CanvasExtract); this.renderer = renderer; /** * Collection of methods for extracting data (image, pixels, etc.) from a display object or render texture * * @member {PIXI.extract.CanvasExtract} extract * @memberof PIXI.CanvasRenderer# * @see PIXI.extract.CanvasExtract */ renderer.extract = this; } /** * Will return a HTML Image of the target * * @param {PIXI.DisplayObject|PIXI.RenderTexture} target - A displayObject or renderTexture * to convert. If left empty will use use the main renderer * @return {HTMLImageElement} HTML Image of the target */ CanvasExtract.prototype.image = function image(target) { var image = new Image(); image.src = this.base64(target); return image; }; /** * Will return a a base64 encoded string of this target. It works by calling * `CanvasExtract.getCanvas` and then running toDataURL on that. * * @param {PIXI.DisplayObject|PIXI.RenderTexture} target - A displayObject or renderTexture * to convert. If left empty will use use the main renderer * @return {string} A base64 encoded string of the texture. */ CanvasExtract.prototype.base64 = function base64(target) { return this.canvas(target).toDataURL(); }; /** * Creates a Canvas element, renders this target to it and then returns it. * * @param {PIXI.DisplayObject|PIXI.RenderTexture} target - A displayObject or renderTexture * to convert. If left empty will use use the main renderer * @return {HTMLCanvasElement} A Canvas element with the texture rendered on. */ CanvasExtract.prototype.canvas = function canvas(target) { var renderer = this.renderer; var context = void 0; var resolution = void 0; var frame = void 0; var renderTexture = void 0; if (target) { if (target instanceof core.RenderTexture) { renderTexture = target; } else { renderTexture = renderer.generateTexture(target); } } if (renderTexture) { context = renderTexture.baseTexture._canvasRenderTarget.context; resolution = renderTexture.baseTexture._canvasRenderTarget.resolution; frame = renderTexture.frame; } else { context = renderer.rootContext; frame = TEMP_RECT; frame.width = this.renderer.width; frame.height = this.renderer.height; } var width = frame.width * resolution; var height = frame.height * resolution; var canvasBuffer = new core.CanvasRenderTarget(width, height); var canvasData = context.getImageData(frame.x * resolution, frame.y * resolution, width, height); canvasBuffer.context.putImageData(canvasData, 0, 0); // send the canvas back.. return canvasBuffer.canvas; }; /** * Will return a one-dimensional array containing the pixel data of the entire texture in RGBA * order, with integer values between 0 and 255 (included). * * @param {PIXI.DisplayObject|PIXI.RenderTexture} target - A displayObject or renderTexture * to convert. If left empty will use use the main renderer * @return {Uint8ClampedArray} One-dimensional array containing the pixel data of the entire texture */ CanvasExtract.prototype.pixels = function pixels(target) { var renderer = this.renderer; var context = void 0; var resolution = void 0; var frame = void 0; var renderTexture = void 0; if (target) { if (target instanceof core.RenderTexture) { renderTexture = target; } else { renderTexture = renderer.generateTexture(target); } } if (renderTexture) { context = renderTexture.baseTexture._canvasRenderTarget.context; resolution = renderTexture.baseTexture._canvasRenderTarget.resolution; frame = renderTexture.frame; } else { context = renderer.rootContext; frame = TEMP_RECT; frame.width = renderer.width; frame.height = renderer.height; } return context.getImageData(0, 0, frame.width * resolution, frame.height * resolution).data; }; /** * Destroys the extract * */ CanvasExtract.prototype.destroy = function destroy() { this.renderer.extract = null; this.renderer = null; }; return CanvasExtract; }(); exports.default = CanvasExtract; core.CanvasRenderer.registerPlugin('extract', CanvasExtract); //# sourceMappingURL=CanvasExtract.js.map