'use strict';
exports.__esModule = true;
var _createClass = function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; }();
var _BaseTexture = require('./BaseTexture');
var _BaseTexture2 = _interopRequireDefault(_BaseTexture);
var _VideoBaseTexture = require('./VideoBaseTexture');
var _VideoBaseTexture2 = _interopRequireDefault(_VideoBaseTexture);
var _TextureUvs = require('./TextureUvs');
var _TextureUvs2 = _interopRequireDefault(_TextureUvs);
var _eventemitter = require('eventemitter3');
var _eventemitter2 = _interopRequireDefault(_eventemitter);
var _math = require('../math');
var _utils = require('../utils');
var _settings = require('../settings');
var _settings2 = _interopRequireDefault(_settings);
function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }
function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; }
function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; }
/**
* A texture stores the information that represents an image or part of an image. It cannot be added
* to the display list directly. Instead use it as the texture for a Sprite. If no frame is provided
* then the whole image is used.
*
* You can directly create a texture from an image and then reuse it multiple times like this :
*
* ```js
* let texture = PIXI.Texture.fromImage('assets/image.png');
* let sprite1 = new PIXI.Sprite(texture);
* let sprite2 = new PIXI.Sprite(texture);
* ```
*
* Textures made from SVGs, loaded or not, cannot be used before the file finishes processing.
* You can check for this by checking the sprite's _textureID property.
* ```js
* var texture = PIXI.Texture.fromImage('assets/image.svg');
* var sprite1 = new PIXI.Sprite(texture);
* //sprite1._textureID should not be undefined if the texture has finished processing the SVG file
* ```
* You can use a ticker or rAF to ensure your sprites load the finished textures after processing. See issue #3068.
*
* @class
* @extends EventEmitter
* @memberof PIXI
*/
var Texture = function (_EventEmitter) {
_inherits(Texture, _EventEmitter);
/**
* @param {PIXI.BaseTexture} baseTexture - The base texture source to create the texture from
* @param {PIXI.Rectangle} [frame] - The rectangle frame of the texture to show
* @param {PIXI.Rectangle} [orig] - The area of original texture
* @param {PIXI.Rectangle} [trim] - Trimmed rectangle of original texture
* @param {number} [rotate] - indicates how the texture was rotated by texture packer. See {@link PIXI.GroupD8}
*/
function Texture(baseTexture, frame, orig, trim, rotate) {
_classCallCheck(this, Texture);
/**
* Does this Texture have any frame data assigned to it?
*
* @member {boolean}
*/
var _this = _possibleConstructorReturn(this, _EventEmitter.call(this));
_this.noFrame = false;
if (!frame) {
_this.noFrame = true;
frame = new _math.Rectangle(0, 0, 1, 1);
}
if (baseTexture instanceof Texture) {
baseTexture = baseTexture.baseTexture;
}
/**
* The base texture that this texture uses.
*
* @member {PIXI.BaseTexture}
*/
_this.baseTexture = baseTexture;
/**
* This is the area of the BaseTexture image to actually copy to the Canvas / WebGL when rendering,
* irrespective of the actual frame size or placement (which can be influenced by trimmed texture atlases)
*
* @member {PIXI.Rectangle}
*/
_this._frame = frame;
/**
* This is the trimmed area of original texture, before it was put in atlas
*
* @member {PIXI.Rectangle}
*/
_this.trim = trim;
/**
* This will let the renderer know if the texture is valid. If it's not then it cannot be rendered.
*
* @member {boolean}
*/
_this.valid = false;
/**
* This will let a renderer know that a texture has been updated (used mainly for webGL uv updates)
*
* @member {boolean}
*/
_this.requiresUpdate = false;
/**
* The WebGL UV data cache.
*
* @member {PIXI.TextureUvs}
* @private
*/
_this._uvs = null;
/**
* This is the area of original texture, before it was put in atlas
*
* @member {PIXI.Rectangle}
*/
_this.orig = orig || frame; // new Rectangle(0, 0, 1, 1);
_this._rotate = Number(rotate || 0);
if (rotate === true) {
// this is old texturepacker legacy, some games/libraries are passing "true" for rotated textures
_this._rotate = 2;
} else if (_this._rotate % 2 !== 0) {
throw new Error('attempt to use diamond-shaped UVs. If you are sure, set rotation manually');
}
if (baseTexture.hasLoaded) {
if (_this.noFrame) {
frame = new _math.Rectangle(0, 0, baseTexture.width, baseTexture.height);
// if there is no frame we should monitor for any base texture changes..
baseTexture.on('update', _this.onBaseTextureUpdated, _this);
}
_this.frame = frame;
} else {
baseTexture.once('loaded', _this.onBaseTextureLoaded, _this);
}
/**
* Fired when the texture is updated. This happens if the frame or the baseTexture is updated.
*
* @event PIXI.Texture#update
* @protected
* @param {PIXI.Texture} texture - Instance of texture being updated.
*/
_this._updateID = 0;
/**
* Extra field for extra plugins. May contain clamp settings and some matrices
* @type {Object}
*/
_this.transform = null;
/**
* The ids under which this Texture has been added to the texture cache. This is
* automatically set as long as Texture.addToCache is used, but may not be set if a
* Texture is added directly to the TextureCache array.
*
* @member {string[]}
*/
_this.textureCacheIds = [];
return _this;
}
/**
* Updates this texture on the gpu.
*
*/
Texture.prototype.update = function update() {
this.baseTexture.update();
};
/**
* Called when the base texture is loaded
*
* @private
* @param {PIXI.BaseTexture} baseTexture - The base texture.
*/
Texture.prototype.onBaseTextureLoaded = function onBaseTextureLoaded(baseTexture) {
this._updateID++;
// TODO this code looks confusing.. boo to abusing getters and setters!
if (this.noFrame) {
this.frame = new _math.Rectangle(0, 0, baseTexture.width, baseTexture.height);
} else {
this.frame = this._frame;
}
this.baseTexture.on('update', this.onBaseTextureUpdated, this);
this.emit('update', this);
};
/**
* Called when the base texture is updated
*
* @private
* @param {PIXI.BaseTexture} baseTexture - The base texture.
*/
Texture.prototype.onBaseTextureUpdated = function onBaseTextureUpdated(baseTexture) {
this._updateID++;
this._frame.width = baseTexture.width;
this._frame.height = baseTexture.height;
this.emit('update', this);
};
/**
* Destroys this texture
*
* @param {boolean} [destroyBase=false] Whether to destroy the base texture as well
*/
Texture.prototype.destroy = function destroy(destroyBase) {
if (this.baseTexture) {
if (destroyBase) {
// delete the texture if it exists in the texture cache..
// this only needs to be removed if the base texture is actually destroyed too..
if (_utils.TextureCache[this.baseTexture.imageUrl]) {
Texture.removeFromCache(this.baseTexture.imageUrl);
}
this.baseTexture.destroy();
}
this.baseTexture.off('update', this.onBaseTextureUpdated, this);
this.baseTexture.off('loaded', this.onBaseTextureLoaded, this);
this.baseTexture = null;
}
this._frame = null;
this._uvs = null;
this.trim = null;
this.orig = null;
this.valid = false;
Texture.removeFromCache(this);
this.textureCacheIds = null;
};
/**
* Creates a new texture object that acts the same as this one.
*
* @return {PIXI.Texture} The new texture
*/
Texture.prototype.clone = function clone() {
return new Texture(this.baseTexture, this.frame, this.orig, this.trim, this.rotate);
};
/**
* Updates the internal WebGL UV cache.
*
* @protected
*/
Texture.prototype._updateUvs = function _updateUvs() {
if (!this._uvs) {
this._uvs = new _TextureUvs2.default();
}
this._uvs.set(this._frame, this.baseTexture, this.rotate);
this._updateID++;
};
/**
* Helper function that creates a Texture object from the given image url.
* If the image is not in the texture cache it will be created and loaded.
*
* @static
* @param {string} imageUrl - The image url of the texture
* @param {boolean} [crossorigin] - Whether requests should be treated as crossorigin
* @param {number} [scaleMode=PIXI.settings.SCALE_MODE] - See {@link PIXI.SCALE_MODES} for possible values
* @param {number} [sourceScale=(auto)] - Scale for the original image, used with SVG images.
* @return {PIXI.Texture} The newly created texture
*/
Texture.fromImage = function fromImage(imageUrl, crossorigin, scaleMode, sourceScale) {
var texture = _utils.TextureCache[imageUrl];
if (!texture) {
texture = new Texture(_BaseTexture2.default.fromImage(imageUrl, crossorigin, scaleMode, sourceScale));
Texture.addToCache(texture, imageUrl);
}
return texture;
};
/**
* Helper function that creates a sprite that will contain a texture from the TextureCache based on the frameId
* The frame ids are created when a Texture packer file has been loaded
*
* @static
* @param {string} frameId - The frame Id of the texture in the cache
* @return {PIXI.Texture} The newly created texture
*/
Texture.fromFrame = function fromFrame(frameId) {
var texture = _utils.TextureCache[frameId];
if (!texture) {
throw new Error('The frameId "' + frameId + '" does not exist in the texture cache');
}
return texture;
};
/**
* Helper function that creates a new Texture based on the given canvas element.
*
* @static
* @param {HTMLCanvasElement} canvas - The canvas element source of the texture
* @param {number} [scaleMode=PIXI.settings.SCALE_MODE] - See {@link PIXI.SCALE_MODES} for possible values
* @param {string} [origin='canvas'] - A string origin of who created the base texture
* @return {PIXI.Texture} The newly created texture
*/
Texture.fromCanvas = function fromCanvas(canvas, scaleMode) {
var origin = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : 'canvas';
return new Texture(_BaseTexture2.default.fromCanvas(canvas, scaleMode, origin));
};
/**
* Helper function that creates a new Texture based on the given video element.
*
* @static
* @param {HTMLVideoElement|string} video - The URL or actual element of the video
* @param {number} [scaleMode=PIXI.settings.SCALE_MODE] - See {@link PIXI.SCALE_MODES} for possible values
* @return {PIXI.Texture} The newly created texture
*/
Texture.fromVideo = function fromVideo(video, scaleMode) {
if (typeof video === 'string') {
return Texture.fromVideoUrl(video, scaleMode);
}
return new Texture(_VideoBaseTexture2.default.fromVideo(video, scaleMode));
};
/**
* Helper function that creates a new Texture based on the video url.
*
* @static
* @param {string} videoUrl - URL of the video
* @param {number} [scaleMode=PIXI.settings.SCALE_MODE] - See {@link PIXI.SCALE_MODES} for possible values
* @return {PIXI.Texture} The newly created texture
*/
Texture.fromVideoUrl = function fromVideoUrl(videoUrl, scaleMode) {
return new Texture(_VideoBaseTexture2.default.fromUrl(videoUrl, scaleMode));
};
/**
* Helper function that creates a new Texture based on the source you provide.
* The source can be - frame id, image url, video url, canvas element, video element, base texture
*
* @static
* @param {number|string|HTMLImageElement|HTMLCanvasElement|HTMLVideoElement|PIXI.BaseTexture}
* source - Source to create texture from
* @return {PIXI.Texture} The newly created texture
*/
Texture.from = function from(source) {
// TODO auto detect cross origin..
// TODO pass in scale mode?
if (typeof source === 'string') {
var texture = _utils.TextureCache[source];
if (!texture) {
// check if its a video..
var isVideo = source.match(/\.(mp4|webm|ogg|h264|avi|mov)$/) !== null;
if (isVideo) {
return Texture.fromVideoUrl(source);
}
return Texture.fromImage(source);
}
return texture;
} else if (source instanceof HTMLImageElement) {
return new Texture(_BaseTexture2.default.from(source));
} else if (source instanceof HTMLCanvasElement) {
return Texture.fromCanvas(source, _settings2.default.SCALE_MODE, 'HTMLCanvasElement');
} else if (source instanceof HTMLVideoElement) {
return Texture.fromVideo(source);
} else if (source instanceof _BaseTexture2.default) {
return new Texture(source);
}
// lets assume its a texture!
return source;
};
/**
* Create a texture from a source and add to the cache.
*
* @static
* @param {HTMLImageElement|HTMLCanvasElement} source - The input source.
* @param {String} imageUrl - File name of texture, for cache and resolving resolution.
* @param {String} [name] - Human readible name for the texture cache. If no name is
* specified, only `imageUrl` will be used as the cache ID.
* @return {PIXI.Texture} Output texture
*/
Texture.fromLoader = function fromLoader(source, imageUrl, name) {
var baseTexture = new _BaseTexture2.default(source, undefined, (0, _utils.getResolutionOfUrl)(imageUrl));
var texture = new Texture(baseTexture);
baseTexture.imageUrl = imageUrl;
// No name, use imageUrl instead
if (!name) {
name = imageUrl;
}
// lets also add the frame to pixi's global cache for fromFrame and fromImage fucntions
_BaseTexture2.default.addToCache(texture.baseTexture, name);
Texture.addToCache(texture, name);
// also add references by url if they are different.
if (name !== imageUrl) {
_BaseTexture2.default.addToCache(texture.baseTexture, imageUrl);
Texture.addToCache(texture, imageUrl);
}
return texture;
};
/**
* Adds a Texture to the global TextureCache. This cache is shared across the whole PIXI object.
*
* @static
* @param {PIXI.Texture} texture - The Texture to add to the cache.
* @param {string} id - The id that the Texture will be stored against.
*/
Texture.addToCache = function addToCache(texture, id) {
if (id) {
if (texture.textureCacheIds.indexOf(id) === -1) {
texture.textureCacheIds.push(id);
}
// @if DEBUG
/* eslint-disable no-console */
if (_utils.TextureCache[id]) {
console.warn('Texture added to the cache with an id [' + id + '] that already had an entry');
}
/* eslint-enable no-console */
// @endif
_utils.TextureCache[id] = texture;
}
};
/**
* Remove a Texture from the global TextureCache.
*
* @static
* @param {string|PIXI.Texture} texture - id of a Texture to be removed, or a Texture instance itself
* @return {PIXI.Texture|null} The Texture that was removed
*/
Texture.removeFromCache = function removeFromCache(texture) {
if (typeof texture === 'string') {
var textureFromCache = _utils.TextureCache[texture];
if (textureFromCache) {
var index = textureFromCache.textureCacheIds.indexOf(texture);
if (index > -1) {
textureFromCache.textureCacheIds.splice(index, 1);
}
delete _utils.TextureCache[texture];
return textureFromCache;
}
} else {
for (var i = 0; i < texture.textureCacheIds.length; ++i) {
delete _utils.TextureCache[texture.textureCacheIds[i]];
}
texture.textureCacheIds.length = 0;
return texture;
}
return null;
};
/**
* The frame specifies the region of the base texture that this texture uses.
*
* @member {PIXI.Rectangle}
*/
_createClass(Texture, [{
key: 'frame',
get: function get() {
return this._frame;
},
set: function set(frame) // eslint-disable-line require-jsdoc
{
this._frame = frame;
this.noFrame = false;
if (frame.x + frame.width > this.baseTexture.width || frame.y + frame.height > this.baseTexture.height) {
throw new Error('Texture Error: frame does not fit inside the base Texture dimensions: ' + ('X: ' + frame.x + ' + ' + frame.width + ' > ' + this.baseTexture.width + ' ') + ('Y: ' + frame.y + ' + ' + frame.height + ' > ' + this.baseTexture.height));
}
// this.valid = frame && frame.width && frame.height && this.baseTexture.source && this.baseTexture.hasLoaded;
this.valid = frame && frame.width && frame.height && this.baseTexture.hasLoaded;
if (!this.trim && !this.rotate) {
this.orig = frame;
}
if (this.valid) {
this._updateUvs();
}
}
/**
* Indicates whether the texture is rotated inside the atlas
* set to 2 to compensate for texture packer rotation
* set to 6 to compensate for spine packer rotation
* can be used to rotate or mirror sprites
* See {@link PIXI.GroupD8} for explanation
*
* @member {number}
*/
}, {
key: 'rotate',
get: function get() {
return this._rotate;
},
set: function set(rotate) // eslint-disable-line require-jsdoc
{
this._rotate = rotate;
if (this.valid) {
this._updateUvs();
}
}
/**
* The width of the Texture in pixels.
*
* @member {number}
*/
}, {
key: 'width',
get: function get() {
return this.orig.width;
}
/**
* The height of the Texture in pixels.
*
* @member {number}
*/
}, {
key: 'height',
get: function get() {
return this.orig.height;
}
}]);
return Texture;
}(_eventemitter2.default);
exports.default = Texture;
function createWhiteTexture() {
var canvas = document.createElement('canvas');
canvas.width = 10;
canvas.height = 10;
var context = canvas.getContext('2d');
context.fillStyle = 'white';
context.fillRect(0, 0, 10, 10);
return new Texture(new _BaseTexture2.default(canvas));
}
function removeAllHandlers(tex) {
tex.destroy = function _emptyDestroy() {/* empty */};
tex.on = function _emptyOn() {/* empty */};
tex.once = function _emptyOnce() {/* empty */};
tex.emit = function _emptyEmit() {/* empty */};
}
/**
* An empty texture, used often to not have to create multiple empty textures.
* Can not be destroyed.
*
* @static
* @constant
*/
Texture.EMPTY = new Texture(new _BaseTexture2.default());
removeAllHandlers(Texture.EMPTY);
removeAllHandlers(Texture.EMPTY.baseTexture);
/**
* A white texture of 10x10 size, used for graphics and other things
* Can not be destroyed.
*
* @static
* @constant
*/
Texture.WHITE = createWhiteTexture();
removeAllHandlers(Texture.WHITE);
removeAllHandlers(Texture.WHITE.baseTexture);
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