'use strict'; exports.__esModule = true; var _createClass = function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; }(); var _eventemitter = require('eventemitter3'); var _eventemitter2 = _interopRequireDefault(_eventemitter); var _const = require('../const'); var _settings = require('../settings'); var _settings2 = _interopRequireDefault(_settings); var _TransformStatic = require('./TransformStatic'); var _TransformStatic2 = _interopRequireDefault(_TransformStatic); var _Transform = require('./Transform'); var _Transform2 = _interopRequireDefault(_Transform); var _Bounds = require('./Bounds'); var _Bounds2 = _interopRequireDefault(_Bounds); var _math = require('../math'); function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; } function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; } function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } // _tempDisplayObjectParent = new DisplayObject(); /** * The base class for all objects that are rendered on the screen. * This is an abstract class and should not be used on its own rather it should be extended. * * @class * @extends EventEmitter * @memberof PIXI */ var DisplayObject = function (_EventEmitter) { _inherits(DisplayObject, _EventEmitter); /** * */ function DisplayObject() { _classCallCheck(this, DisplayObject); var _this = _possibleConstructorReturn(this, _EventEmitter.call(this)); var TransformClass = _settings2.default.TRANSFORM_MODE === _const.TRANSFORM_MODE.STATIC ? _TransformStatic2.default : _Transform2.default; _this.tempDisplayObjectParent = null; // TODO: need to create Transform from factory /** * World transform and local transform of this object. * This will become read-only later, please do not assign anything there unless you know what are you doing * * @member {PIXI.TransformBase} */ _this.transform = new TransformClass(); /** * The opacity of the object. * * @member {number} */ _this.alpha = 1; /** * The visibility of the object. If false the object will not be drawn, and * the updateTransform function will not be called. * * Only affects recursive calls from parent. You can ask for bounds or call updateTransform manually * * @member {boolean} */ _this.visible = true; /** * Can this object be rendered, if false the object will not be drawn but the updateTransform * methods will still be called. * * Only affects recursive calls from parent. You can ask for bounds manually * * @member {boolean} */ _this.renderable = true; /** * The display object container that contains this display object. * * @member {PIXI.Container} * @readonly */ _this.parent = null; /** * The multiplied alpha of the displayObject * * @member {number} * @readonly */ _this.worldAlpha = 1; /** * The area the filter is applied to. This is used as more of an optimisation * rather than figuring out the dimensions of the displayObject each frame you can set this rectangle * * Also works as an interaction mask * * @member {PIXI.Rectangle} */ _this.filterArea = null; _this._filters = null; _this._enabledFilters = null; /** * The bounds object, this is used to calculate and store the bounds of the displayObject * * @member {PIXI.Rectangle} * @private */ _this._bounds = new _Bounds2.default(); _this._boundsID = 0; _this._lastBoundsID = -1; _this._boundsRect = null; _this._localBoundsRect = null; /** * The original, cached mask of the object * * @member {PIXI.Graphics|PIXI.Sprite} * @private */ _this._mask = null; /** * If the object has been destroyed via destroy(). If true, it should not be used. * * @member {boolean} * @private * @readonly */ _this._destroyed = false; /** * Fired when this DisplayObject is added to a Container. * * @event PIXI.DisplayObject#added * @param {PIXI.Container} container - The container added to. */ /** * Fired when this DisplayObject is removed from a Container. * * @event PIXI.DisplayObject#removed * @param {PIXI.Container} container - The container removed from. */ return _this; } /** * @private * @member {PIXI.DisplayObject} */ /** * Updates the object transform for rendering * * TODO - Optimization pass! */ DisplayObject.prototype.updateTransform = function updateTransform() { this.transform.updateTransform(this.parent.transform); // multiply the alphas.. this.worldAlpha = this.alpha * this.parent.worldAlpha; this._bounds.updateID++; }; /** * recursively updates transform of all objects from the root to this one * internal function for toLocal() */ DisplayObject.prototype._recursivePostUpdateTransform = function _recursivePostUpdateTransform() { if (this.parent) { this.parent._recursivePostUpdateTransform(); this.transform.updateTransform(this.parent.transform); } else { this.transform.updateTransform(this._tempDisplayObjectParent.transform); } }; /** * Retrieves the bounds of the displayObject as a rectangle object. * * @param {boolean} skipUpdate - setting to true will stop the transforms of the scene graph from * being updated. This means the calculation returned MAY be out of date BUT will give you a * nice performance boost * @param {PIXI.Rectangle} rect - Optional rectangle to store the result of the bounds calculation * @return {PIXI.Rectangle} the rectangular bounding area */ DisplayObject.prototype.getBounds = function getBounds(skipUpdate, rect) { if (!skipUpdate) { if (!this.parent) { this.parent = this._tempDisplayObjectParent; this.updateTransform(); this.parent = null; } else { this._recursivePostUpdateTransform(); this.updateTransform(); } } if (this._boundsID !== this._lastBoundsID) { this.calculateBounds(); } if (!rect) { if (!this._boundsRect) { this._boundsRect = new _math.Rectangle(); } rect = this._boundsRect; } return this._bounds.getRectangle(rect); }; /** * Retrieves the local bounds of the displayObject as a rectangle object * * @param {PIXI.Rectangle} [rect] - Optional rectangle to store the result of the bounds calculation * @return {PIXI.Rectangle} the rectangular bounding area */ DisplayObject.prototype.getLocalBounds = function getLocalBounds(rect) { var transformRef = this.transform; var parentRef = this.parent; this.parent = null; this.transform = this._tempDisplayObjectParent.transform; if (!rect) { if (!this._localBoundsRect) { this._localBoundsRect = new _math.Rectangle(); } rect = this._localBoundsRect; } var bounds = this.getBounds(false, rect); this.parent = parentRef; this.transform = transformRef; return bounds; }; /** * Calculates the global position of the display object * * @param {PIXI.Point} position - The world origin to calculate from * @param {PIXI.Point} [point] - A Point object in which to store the value, optional * (otherwise will create a new Point) * @param {boolean} [skipUpdate=false] - Should we skip the update transform. * @return {PIXI.Point} A point object representing the position of this object */ DisplayObject.prototype.toGlobal = function toGlobal(position, point) { var skipUpdate = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : false; if (!skipUpdate) { this._recursivePostUpdateTransform(); // this parent check is for just in case the item is a root object. // If it is we need to give it a temporary parent so that displayObjectUpdateTransform works correctly // this is mainly to avoid a parent check in the main loop. Every little helps for performance :) if (!this.parent) { this.parent = this._tempDisplayObjectParent; this.displayObjectUpdateTransform(); this.parent = null; } else { this.displayObjectUpdateTransform(); } } // don't need to update the lot return this.worldTransform.apply(position, point); }; /** * Calculates the local position of the display object relative to another point * * @param {PIXI.Point} position - The world origin to calculate from * @param {PIXI.DisplayObject} [from] - The DisplayObject to calculate the global position from * @param {PIXI.Point} [point] - A Point object in which to store the value, optional * (otherwise will create a new Point) * @param {boolean} [skipUpdate=false] - Should we skip the update transform * @return {PIXI.Point} A point object representing the position of this object */ DisplayObject.prototype.toLocal = function toLocal(position, from, point, skipUpdate) { if (from) { position = from.toGlobal(position, point, skipUpdate); } if (!skipUpdate) { this._recursivePostUpdateTransform(); // this parent check is for just in case the item is a root object. // If it is we need to give it a temporary parent so that displayObjectUpdateTransform works correctly // this is mainly to avoid a parent check in the main loop. Every little helps for performance :) if (!this.parent) { this.parent = this._tempDisplayObjectParent; this.displayObjectUpdateTransform(); this.parent = null; } else { this.displayObjectUpdateTransform(); } } // simply apply the matrix.. return this.worldTransform.applyInverse(position, point); }; /** * Renders the object using the WebGL renderer * * @param {PIXI.WebGLRenderer} renderer - The renderer */ DisplayObject.prototype.renderWebGL = function renderWebGL(renderer) // eslint-disable-line no-unused-vars {} // OVERWRITE; /** * Renders the object using the Canvas renderer * * @param {PIXI.CanvasRenderer} renderer - The renderer */ ; DisplayObject.prototype.renderCanvas = function renderCanvas(renderer) // eslint-disable-line no-unused-vars {} // OVERWRITE; /** * Set the parent Container of this DisplayObject * * @param {PIXI.Container} container - The Container to add this DisplayObject to * @return {PIXI.Container} The Container that this DisplayObject was added to */ ; DisplayObject.prototype.setParent = function setParent(container) { if (!container || !container.addChild) { throw new Error('setParent: Argument must be a Container'); } container.addChild(this); return container; }; /** * Convenience function to set the position, scale, skew and pivot at once. * * @param {number} [x=0] - The X position * @param {number} [y=0] - The Y position * @param {number} [scaleX=1] - The X scale value * @param {number} [scaleY=1] - The Y scale value * @param {number} [rotation=0] - The rotation * @param {number} [skewX=0] - The X skew value * @param {number} [skewY=0] - The Y skew value * @param {number} [pivotX=0] - The X pivot value * @param {number} [pivotY=0] - The Y pivot value * @return {PIXI.DisplayObject} The DisplayObject instance */ DisplayObject.prototype.setTransform = function setTransform() { var x = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : 0; var y = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : 0; var scaleX = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : 1; var scaleY = arguments.length > 3 && arguments[3] !== undefined ? arguments[3] : 1; var rotation = arguments.length > 4 && arguments[4] !== undefined ? arguments[4] : 0; var skewX = arguments.length > 5 && arguments[5] !== undefined ? arguments[5] : 0; var skewY = arguments.length > 6 && arguments[6] !== undefined ? arguments[6] : 0; var pivotX = arguments.length > 7 && arguments[7] !== undefined ? arguments[7] : 0; var pivotY = arguments.length > 8 && arguments[8] !== undefined ? arguments[8] : 0; this.position.x = x; this.position.y = y; this.scale.x = !scaleX ? 1 : scaleX; this.scale.y = !scaleY ? 1 : scaleY; this.rotation = rotation; this.skew.x = skewX; this.skew.y = skewY; this.pivot.x = pivotX; this.pivot.y = pivotY; return this; }; /** * Base destroy method for generic display objects. This will automatically * remove the display object from its parent Container as well as remove * all current event listeners and internal references. Do not use a DisplayObject * after calling `destroy`. * */ DisplayObject.prototype.destroy = function destroy() { this.removeAllListeners(); if (this.parent) { this.parent.removeChild(this); } this.transform = null; this.parent = null; this._bounds = null; this._currentBounds = null; this._mask = null; this.filterArea = null; this.interactive = false; this.interactiveChildren = false; this._destroyed = true; }; /** * The position of the displayObject on the x axis relative to the local coordinates of the parent. * An alias to position.x * * @member {number} */ _createClass(DisplayObject, [{ key: '_tempDisplayObjectParent', get: function get() { if (this.tempDisplayObjectParent === null) { this.tempDisplayObjectParent = new DisplayObject(); } return this.tempDisplayObjectParent; } }, { key: 'x', get: function get() { return this.position.x; }, set: function set(value) // eslint-disable-line require-jsdoc { this.transform.position.x = value; } /** * The position of the displayObject on the y axis relative to the local coordinates of the parent. * An alias to position.y * * @member {number} */ }, { key: 'y', get: function get() { return this.position.y; }, set: function set(value) // eslint-disable-line require-jsdoc { this.transform.position.y = value; } /** * Current transform of the object based on world (parent) factors * * @member {PIXI.Matrix} * @readonly */ }, { key: 'worldTransform', get: function get() { return this.transform.worldTransform; } /** * Current transform of the object based on local factors: position, scale, other stuff * * @member {PIXI.Matrix} * @readonly */ }, { key: 'localTransform', get: function get() { return this.transform.localTransform; } /** * The coordinate of the object relative to the local coordinates of the parent. * Assignment by value since pixi-v4. * * @member {PIXI.Point|PIXI.ObservablePoint} */ }, { key: 'position', get: function get() { return this.transform.position; }, set: function set(value) // eslint-disable-line require-jsdoc { this.transform.position.copy(value); } /** * The scale factor of the object. * Assignment by value since pixi-v4. * * @member {PIXI.Point|PIXI.ObservablePoint} */ }, { key: 'scale', get: function get() { return this.transform.scale; }, set: function set(value) // eslint-disable-line require-jsdoc { this.transform.scale.copy(value); } /** * The pivot point of the displayObject that it rotates around * Assignment by value since pixi-v4. * * @member {PIXI.Point|PIXI.ObservablePoint} */ }, { key: 'pivot', get: function get() { return this.transform.pivot; }, set: function set(value) // eslint-disable-line require-jsdoc { this.transform.pivot.copy(value); } /** * The skew factor for the object in radians. * Assignment by value since pixi-v4. * * @member {PIXI.ObservablePoint} */ }, { key: 'skew', get: function get() { return this.transform.skew; }, set: function set(value) // eslint-disable-line require-jsdoc { this.transform.skew.copy(value); } /** * The rotation of the object in radians. * * @member {number} */ }, { key: 'rotation', get: function get() { return this.transform.rotation; }, set: function set(value) // eslint-disable-line require-jsdoc { this.transform.rotation = value; } /** * Indicates if the object is globally visible. * * @member {boolean} * @readonly */ }, { key: 'worldVisible', get: function get() { var item = this; do { if (!item.visible) { return false; } item = item.parent; } while (item); return true; } /** * Sets a mask for the displayObject. A mask is an object that limits the visibility of an * object to the shape of the mask applied to it. In PIXI a regular mask must be a * PIXI.Graphics or a PIXI.Sprite object. This allows for much faster masking in canvas as it * utilises shape clipping. To remove a mask, set this property to null. * * @todo For the moment, PIXI.CanvasRenderer doesn't support PIXI.Sprite as mask. * * @member {PIXI.Graphics|PIXI.Sprite} */ }, { key: 'mask', get: function get() { return this._mask; }, set: function set(value) // eslint-disable-line require-jsdoc { if (this._mask) { this._mask.renderable = true; } this._mask = value; if (this._mask) { this._mask.renderable = false; } } /** * Sets the filters for the displayObject. * * IMPORTANT: This is a webGL only feature and will be ignored by the canvas renderer. * To remove filters simply set this property to 'null' * * @member {PIXI.Filter[]} */ }, { key: 'filters', get: function get() { return this._filters && this._filters.slice(); }, set: function set(value) // eslint-disable-line require-jsdoc { this._filters = value && value.slice(); } }]); return DisplayObject; }(_eventemitter2.default); // performance increase to avoid using call.. (10x faster) exports.default = DisplayObject; DisplayObject.prototype.displayObjectUpdateTransform = DisplayObject.prototype.updateTransform; //# sourceMappingURL=DisplayObject.js.map