'use strict'; exports.__esModule = true; exports.autoDetectRenderer = autoDetectRenderer; var _utils = require('./utils'); var utils = _interopRequireWildcard(_utils); var _CanvasRenderer = require('./renderers/canvas/CanvasRenderer'); var _CanvasRenderer2 = _interopRequireDefault(_CanvasRenderer); var _WebGLRenderer = require('./renderers/webgl/WebGLRenderer'); var _WebGLRenderer2 = _interopRequireDefault(_WebGLRenderer); function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; } function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj.default = obj; return newObj; } } // eslint-disable-next-line valid-jsdoc /** * This helper function will automatically detect which renderer you should be using. * WebGL is the preferred renderer as it is a lot faster. If webGL is not supported by * the browser then this function will return a canvas renderer * * @memberof PIXI * @function autoDetectRenderer * @param {object} [options] - The optional renderer parameters * @param {number} [options.width=800] - the width of the renderers view * @param {number} [options.height=600] - the height of the renderers view * @param {HTMLCanvasElement} [options.view] - the canvas to use as a view, optional * @param {boolean} [options.transparent=false] - If the render view is transparent, default false * @param {boolean} [options.antialias=false] - sets antialias (only applicable in chrome at the moment) * @param {boolean} [options.preserveDrawingBuffer=false] - enables drawing buffer preservation, enable this if you * need to call toDataUrl on the webgl context * @param {number} [options.resolution=1] - The resolution / device pixel ratio of the renderer, retina would be 2 * @param {boolean} [options.forceCanvas=false] - prevents selection of WebGL renderer, even if such is present * @return {PIXI.WebGLRenderer|PIXI.CanvasRenderer} Returns WebGL renderer if available, otherwise CanvasRenderer */ function autoDetectRenderer(options, arg1, arg2, arg3) { // Backward-compatible support for noWebGL option var forceCanvas = options && options.forceCanvas; if (arg3 !== undefined) { forceCanvas = arg3; } if (!forceCanvas && utils.isWebGLSupported()) { return new _WebGLRenderer2.default(options, arg1, arg2); } return new _CanvasRenderer2.default(options, arg1, arg2); } //# sourceMappingURL=autoDetectRenderer.js.map