import ResourceLoader from 'resource-loader'; import textureParser from './textureParser'; import spritesheetParser from './spritesheetParser'; import bitmapFontParser from './bitmapFontParser'; /** * * The new loader, extends Resource Loader by Chad Engler : https://github.com/englercj/resource-loader * * ```js * let loader = PIXI.loader; // pixi exposes a premade instance for you to use. * //or * let loader = new PIXI.loaders.Loader(); // you can also create your own if you want * * loader.add('bunny',"data/bunny.png"); * * loader.once('complete',onAssetsLoaded); * * loader.load(); * ``` * * @class * @extends module:resource-loader.ResourceLoader * @memberof PIXI.loaders * @param [baseUrl=''] {string} The base url for all resources loaded by this loader. * @param [concurrency=10] {number} The number of resources to load concurrently. * @see https://github.com/englercj/resource-loader */ class Loader extends ResourceLoader { constructor(baseUrl, concurrency) { super(baseUrl, concurrency); for (let i = 0; i < Loader._pixiMiddleware.length; ++i) { this.use(Loader._pixiMiddleware[i]()); } } static addPixiMiddleware(fn) { Loader._pixiMiddleware.push(fn); } } Loader._pixiMiddleware = [ // parse any blob into more usable objects (e.g. Image) ResourceLoader.middleware.parsing.blob, // parse any Image objects into textures textureParser, // parse any spritesheet data into multiple textures spritesheetParser, // parse any spritesheet data into multiple textures bitmapFontParser ]; // Add custom extentions const Resource = ResourceLoader.Resource; Resource.setExtensionXhrType('fnt', Resource.XHR_RESPONSE_TYPE.DOCUMENT); export default Loader;