var math = require('../math'), TransformBase = require('./TransformBase'); /** * Transform that takes care about its versions * * @class * @extends PIXI.TransformBase * @memberof PIXI */ function TransformStatic() { TransformBase.call(this); /** * The coordinate of the object relative to the local coordinates of the parent. * * @member {PIXI.ObservablePoint} */ this.position = new math.ObservablePoint(this.onChange, this,0.0); /** * The scale factor of the object. * * @member {PIXI.ObservablePoint} */ this.scale = new math.ObservablePoint(this.onChange, this,1,1); /** * The pivot point of the displayObject that it rotates around * * @member {PIXI.ObservablePoint} */ this.pivot = new math.ObservablePoint(this.onChange, this,0, 0); /** * The skew amount, on the x and y axis. * * @member {PIXI.ObservablePoint} */ this.skew = new math.ObservablePoint(this.updateSkew, this,0, 0); this._rotation = 0; this._sr = Math.sin(0); this._cr = Math.cos(0); this._cy = Math.cos(0);//skewY); this._sy = Math.sin(0);//skewY); this._nsx = Math.sin(0);//skewX); this._cx = Math.cos(0);//skewX); this._currentLocalID = 0; } TransformStatic.prototype = Object.create(TransformBase.prototype); TransformStatic.prototype.constructor = TransformStatic; TransformStatic.prototype.onChange = function () { this._localID ++; }; TransformStatic.prototype.updateSkew = function () { this._cy = Math.cos(this.skew.y); this._sy = Math.sin(this.skew.y); this._nsx = Math.sin(this.skew.x); this._cx = Math.cos(this.skew.x); this._localID ++; }; /** * Updates only local matrix */ TransformStatic.prototype.updateLocalTransform = function() { var lt = this.localTransform; if(this._localID !== this._currentLocalID) { // get the matrix values of the displayobject based on its transform properties.. var a,b,c,d; a = this._cr * this.scale.x; b = this._sr * this.scale.x; c = -this._sr * this.scale.y; d = this._cr * this.scale.y; lt.a = this._cy * a + this._sy * c; lt.b = this._cy * b + this._sy * d; lt.c = this._nsx * a + this._cx * c; lt.d = this._nsx * b + this._cx * d; lt.tx = this.position._x - (this.pivot._x * lt.a + this.pivot._y * lt.c); lt.ty = this.position._y - (this.pivot._x * lt.b + this.pivot._y * lt.d); this._currentLocalID = this._localID; // force an update.. this._parentID = -1; } }; /** * Updates the values of the object and applies the parent's transform. * @param parentTransform {PIXI.Transform} The transform of the parent of this object * */ TransformStatic.prototype.updateTransform = function (parentTransform) { var pt = parentTransform.worldTransform; var wt = this.worldTransform; var lt = this.localTransform; if(this._localID !== this._currentLocalID) { // get the matrix values of the displayobject based on its transform properties.. var a,b,c,d; a = this._cr * this.scale.x; b = this._sr * this.scale.x; c = -this._sr * this.scale.y; d = this._cr * this.scale.y; lt.a = this._cy * a + this._sy * c; lt.b = this._cy * b + this._sy * d; lt.c = this._nsx * a + this._cx * c; lt.d = this._nsx * b + this._cx * d; lt.tx = this.position._x - (this.pivot._x * lt.a + this.pivot._y * lt.c); lt.ty = this.position._y - (this.pivot._x * lt.b + this.pivot._y * lt.d); this._currentLocalID = this._localID; // force an update.. this._parentID = -1; } if(this._parentID !== parentTransform._worldID) { // concat the parent matrix with the objects transform. wt.a = lt.a * pt.a + lt.b * pt.c; wt.b = lt.a * pt.b + lt.b * pt.d; wt.c = lt.c * pt.a + lt.d * pt.c; wt.d = lt.c * pt.b + lt.d * pt.d; wt.tx = lt.tx * pt.a + lt.ty * pt.c + pt.tx; wt.ty = lt.tx * pt.b + lt.ty * pt.d + pt.ty; this._parentID = parentTransform._worldID; // update the id of the transform.. this._worldID ++; } }; /** * Decomposes a matrix and sets the transforms properties based on it. * @param {PIXI.Matrix} The matrix to decompose */ TransformStatic.prototype.setFromMatrix = function (matrix) { matrix.decompose(this); }; Object.defineProperties(TransformStatic.prototype, { /** * The rotation of the object in radians. * * @member {number} * @memberof PIXI.TransformStatic# */ rotation: { get: function () { return this._rotation; }, set: function (value) { this._rotation = value; this._sr = Math.sin(value); this._cr = Math.cos(value); this._localID ++; } } }); module.exports = TransformStatic;