var Resource = require('resource-loader').Resource, core = require('../core'), text = require('../text'), path = require('path'); module.exports = function () { return function (resource, next) { if (!resource.data || navigator.isCocoonJS) { if (window.DOMParser) { var domparser = new DOMParser(); resource.data = domparser.parseFromString(this.xhr.responseText, 'text/xml'); } else { var div = document.createElement('div'); div.innerHTML = this.xhr.responseText; resource.data = div; } } var name = resource.data.nodeName; // skip if not xml data if (!resource.data || !name || (name.toLowerCase() !== '#document' && name.toLowerCase() !== 'div')) { return next(); } // skip if not bitmap font data, using some silly duck-typing if ( resource.data.getElementsByTagName('page').length === 0 || resource.data.getElementsByTagName('info').length === 0 || resource.data.getElementsByTagName('info')[0].getAttribute('face') === null ) { return next(); } var xmlUrl = path.dirname(resource.url); if (xmlUrl === '.') { xmlUrl = ''; } if (this.baseUrl && xmlUrl) { // if baseurl has a trailing slash then add one to xmlUrl so the replace works below if (this.baseUrl.charAt(this.baseUrl.length - 1) === '/') { xmlUrl += '/'; } // remove baseUrl from xmlUrl xmlUrl = xmlUrl.replace(this.baseUrl, ''); } // if there is an xmlUrl now, it needs a trailing slash. Ensure that it does if the string isn't empty. if (xmlUrl && xmlUrl.charAt(xmlUrl.length - 1) !== '/') { xmlUrl += '/'; } var textureUrl = xmlUrl + resource.data.getElementsByTagName('page')[0].getAttribute('file'); var loadOptions = { crossOrigin: resource.crossOrigin, loadType: Resource.LOAD_TYPE.IMAGE }; // load the texture for the font this.add(resource.name + '_image', textureUrl, loadOptions, function (res) { var data = {}; var info = resource.data.getElementsByTagName('info')[0]; var common = resource.data.getElementsByTagName('common')[0]; data.font = info.getAttribute('face'); data.size = parseInt(info.getAttribute('size'), 10); data.lineHeight = parseInt(common.getAttribute('lineHeight'), 10); data.chars = {}; //parse letters var letters = resource.data.getElementsByTagName('char'); for (var i = 0; i < letters.length; i++) { var charCode = parseInt(letters[i].getAttribute('id'), 10); var textureRect = new core.math.Rectangle( parseInt(letters[i].getAttribute('x'), 10), parseInt(letters[i].getAttribute('y'), 10), parseInt(letters[i].getAttribute('width'), 10), parseInt(letters[i].getAttribute('height'), 10) ); data.chars[charCode] = { xOffset: parseInt(letters[i].getAttribute('xoffset'), 10), yOffset: parseInt(letters[i].getAttribute('yoffset'), 10), xAdvance: parseInt(letters[i].getAttribute('xadvance'), 10), kerning: {}, texture: core.utils.TextureCache[charCode] = new core.Texture(res.texture.baseTexture, textureRect) }; } //parse kernings var kernings = resource.data.getElementsByTagName('kerning'); for (i = 0; i < kernings.length; i++) { var first = parseInt(kernings[i].getAttribute('first'), 10); var second = parseInt(kernings[i].getAttribute('second'), 10); var amount = parseInt(kernings[i].getAttribute('amount'), 10); data.chars[second].kerning[first] = amount; } resource.bitmapFont = data; // I'm leaving this as a temporary fix so we can test the bitmap fonts in v3 // but it's very likely to change text.BitmapText.fonts[data.font] = data; next(); }); }; };