var Shader = require('../../core/Shader');
var glslify = require('glslify');
/**
* @class
* @extends PIXI.Shader
* @memberof PIXI.mesh
* @param gl {PIXI.Shader} The WebGL shader manager this shader works for.
*/
function TilingShader(gl)
{
Shader.call(this,
gl,
glslify('./tilingSprite.vert'),
glslify('./tilingSprite.frag')
);
}
TilingShader.prototype = Object.create(Shader.prototype);
TilingShader.prototype.constructor = TilingShader;
module.exports = TilingShader;