import Geometry from '../../geometry/Geometry';
/**
* Helper class to create a quad
*
* @class
* @memberof PIXI
*/
export default class Quad extends Geometry
{
/**
* @param {WebGLRenderingContext} gl - The gl context for this quad to use.
* @param {object} state - TODO: Description
*/
constructor()
{
super();
this.addAttribute('aVertexPosition', [
0, 0,
1, 0,
1, 1,
0, 1,
])
.addIndex([0, 1, 3, 2]);
}
}