<!DOCTYPE HTML> <html> <head> <title>deus</title> <style> body { margin: 0; padding: 0; background-color: #000000; } canvas { display: block; } </style> <script src="../../bin/pixi.dev.js"></script> <script src="pixi.js"></script> </head> <body> <script> // create an new instance of a pixi stage var stage = new PIXI.Stage(0x66FF99); // create a renderer instance var renderer = PIXI.autoDetectRenderer(window.innerWidth, window.innerHeight); // add the renderer view element to the DOM document.body.appendChild(renderer.view); requestAnimFrame(animate); // create a texture from an image path var texture = PIXI.VideoTexture.fromUrl("testVideo.mp4"); // create a new Sprite using the texture var moveSprite = new PIXI.Sprite(texture); // center the sprites anchor point moveSprite.anchor.x = 0.5; moveSprite.anchor.y = 0.5; // move the sprite to the center of the screen moveSprite.position.x = window.innerWidth/2; moveSprite.position.y = window.innerHeight/2; var colorMatrix = [1,0,0,0, 0,1,0,0, 0,0,1,0, 0,0,0,1]; var filter = new PIXI.ColorMatrixFilter(); moveSprite.shader = filter; moveSprite.width = window.innerWidth; moveSprite.height = window.innerHeight; stage.addChild(moveSprite); count = 0; var text = new PIXI.Text("DEUS", {fill:"white", font:"bold 444px Arial"}); stage.addChild(text); text.anchor.set(0.5); text.x = window.innerWidth/2; text.y = window.innerHeight/2; function animate() { requestAnimFrame(animate); count += 0.1; colorMatrix[1] = Math.sin(count) * 3; colorMatrix[2] = Math.cos(count); colorMatrix[3] = Math.cos(count) * 1.5; colorMatrix[4] = Math.sin(count / 3) * 2; colorMatrix[5] = Math.sin(count / 2); colorMatrix[6] = Math.sin(count / 4); filter.matrix = colorMatrix; filter.syncUniforms(); // just for fun, let's rotate mr rabbit a little // render the stage renderer.render(stage); } window.onresize = function() { renderer.resize(window.innerWidth, window.innerHeight); moveSprite.width = window.innerWidth; moveSprite.height = window.innerHeight; text.scale.set( (window.innerWidth * 0.2) /text.texture.width); text.x = window.innerWidth/2; text.y = window.innerHeight/2; // move the sprite to the center of the screen moveSprite.position.x = window.innerWidth/2; moveSprite.position.y = window.innerHeight/2; } window.onresize(); </script> </body> </html>