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Originally based on https://github.com/mrdoob/eventtarget.js/ from mr Doob. * Currently takes inspiration from the nodejs EventEmitter, EventEmitter3, and smokesignals */ /** * Mixins event emitter functionality to a class * * @class EventTarget * @example * function MyEmitter() {} * * PIXI.EventTarget.mixin(MyEmitter.prototype); * * var em = new MyEmitter(); * em.emit('eventName', 'some data', 'some more data', {}, null, ...); */ PIXI.EventTarget = { /** * Backward compat from when this used to be a function */ call: function callCompat(obj) { if(obj) { obj = obj.prototype || obj; PIXI.EventTarget.mixin(obj); } }, /** * Mixes in the properties of the EventTarget prototype onto another object * * @method mixin * @param object {Object} The obj to mix into */ mixin: function mixin(obj) { /** * Return a list of assigned event listeners. * * @method listeners * @param eventName {String} The events that should be listed. * @returns {Array} An array of listener functions */ obj.listeners = function listeners(eventName) { this._listeners = this._listeners || {}; return this._listeners[eventName] ? this._listeners[eventName].slice() : []; }; /** * Emit an event to all registered event listeners. * * @method emit * @alias dispatchEvent * @param eventName {String} The name of the event. * @returns {Boolean} Indication if we've emitted an event. */ obj.emit = obj.dispatchEvent = function emit(eventName, data) { this._listeners = this._listeners || {}; //backwards compat with old method ".emit({ type: 'something' })" if(typeof eventName === 'object') { data = eventName; eventName = eventName.type; } //ensure we are using a real pixi event if(!data || data.__isEventObject !== true) { data = new PIXI.Event(this, eventName, data); } //iterate the listeners if(this._listeners && this._listeners[eventName]) { var listeners = this._listeners[eventName].slice(0), length = listeners.length, fn = listeners[0], i; for(i = 0; i < length; fn = listeners[++i]) { //call the event listener fn.call(this, data); //if "stopImmediatePropagation" is called, stop calling sibling events if(data.stoppedImmediate) { return this; } } //if "stopPropagation" is called then don't bubble the event if(data.stopped) { return this; } } //bubble this event up the scene graph if(this.parent && this.parent.emit) { this.parent.emit.call(this.parent, eventName, data); } return this; }; /** * Register a new EventListener for the given event. * * @method on * @alias addEventListener * @param eventName {String} Name of the event. * @param callback {Functon} fn Callback function. */ obj.on = obj.addEventListener = function on(eventName, fn) { this._listeners = this._listeners || {}; (this._listeners[eventName] = this._listeners[eventName] || []) .push(fn); return this; }; /** * Add an EventListener that's only called once. * * @method once * @param eventName {String} Name of the event. * @param callback {Function} Callback function. */ obj.once = function once(eventName, fn) { this._listeners = this._listeners || {}; var self = this; function onceHandlerWrapper() { fn.apply(self.off(eventName, onceHandlerWrapper), arguments); } onceHandlerWrapper._originalHandler = fn; return this.on(eventName, onceHandlerWrapper); }; /** * Remove event listeners. * * @method off * @alias removeEventListener * @param eventName {String} The event we want to remove. * @param callback {Function} The listener that we need to find. */ obj.off = obj.removeEventListener = function off(eventName, fn) { this._listeners = this._listeners || {}; if(!this._listeners[eventName]) return this; var list = this._listeners[eventName], i = fn ? list.length : 0; while(i-- > 0) { if(list[i] === fn || list[i]._originalHandler === fn) { list.splice(i, 1); } } if(list.length === 0) { delete this._listeners[eventName]; } return this; }; /** * Remove all listeners or only the listeners for the specified event. * * @method removeAllListeners * @param eventName {String} The event you want to remove all listeners for. */ obj.removeAllListeners = function removeAllListeners(eventName) { this._listeners = this._listeners || {}; if(!this._listeners[eventName]) return this; delete this._listeners[eventName]; return this; }; } }; /** * Creates an homogenous object for tracking events so users can know what to expect. * * @class Event * @extends Object * @constructor * @param target {Object} The target object that the event is called on * @param name {String} The string name of the event that was triggered * @param data {Object} Arbitrary event data to pass along */ PIXI.Event = function(target, name, data) { //for duck typing in the ".on()" function this.__isEventObject = true; /** * Tracks the state of bubbling propagation. Do not * set this directly, instead use `event.stopPropagation()` * * @property stopped * @type Boolean * @private * @readOnly */ this.stopped = false; /** * Tracks the state of sibling listener propagation. Do not * set this directly, instead use `event.stopImmediatePropagation()` * * @property stoppedImmediate * @type Boolean * @private * @readOnly */ this.stoppedImmediate = false; /** * The original target the event triggered on. * * @property target * @type Object * @readOnly */ this.target = target; /** * The string name of the event that this represents. * * @property type * @type String * @readOnly */ this.type = name; /** * The data that was passed in with this event. * * @property data * @type Object * @readOnly */ this.data = data; //backwards compat with older version of events this.content = data; /** * The timestamp when the event occurred. * * @property timeStamp * @type Number * @readOnly */ this.timeStamp = Date.now(); }; /** * Stops the propagation of events up the scene graph (prevents bubbling). * * @method stopPropagation */ PIXI.Event.prototype.stopPropagation = function stopPropagation() { this.stopped = true; }; /** * Stops the propagation of events to sibling listeners (no longer calls any listeners). * * @method stopImmediatePropagation */ PIXI.Event.prototype.stopImmediatePropagation = function stopImmediatePropagation() { this.stoppedImmediate = true; }; </pre> </div> </div> </div> </div> </div> </div> </div> <script src="../assets/vendor/prettify/prettify-min.js"></script> <script>prettyPrint();</script> <script src="../assets/js/yui-prettify.js"></script> <script src="../assets/../api.js"></script> <script src="../assets/js/api-filter.js"></script> <script src="../assets/js/api-list.js"></script> <script src="../assets/js/api-search.js"></script> <script src="../assets/js/apidocs.js"></script> </body> </html>