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pixi.js / src / loaders / loader.js
@Chad Engler Chad Engler on 27 Jan 2015 830 bytes add resource-loader as a dep
var Loader = require('resource-loader'),
    textureParser = require('./textureParser'),
    spritesheetParser = require('./spritesheetParser'),
    spineAtlasParser = require('./spineAtlasParser'),
    bitmapFontParser = require('./bitmapFontParser'),
    loader = new Loader();

loader
    // parse any json strings into objects
    .use(Loader.middleware.parsing.json())

    // parse any blob into more usable objects (e.g. Image)
    .use(Loader.middleware.parsing.json())

    // parse any Image objects into textures
    .use(textureParser())

    // parse any spritesheet data into multiple textures
    .use(spritesheetParser())

    // parse any spine data into a spine object
    .use(spineAtlasParser())

    // parse any spritesheet data into multiple textures
    .use(bitmapFontParser());

module.exports = loader;