var Rectangle = require('./Rectangle'), CONST = require('../../const'); /** * The Circle object can be used to specify a hit area for displayObjects * * @class * @namespace PIXI * @param x {number} The X coordinate of the center of this circle * @param y {number} The Y coordinate of the center of this circle * @param radius {number} The radius of the circle */ function Circle(x, y, radius) { /** * @member {number} * @default 0 */ this.x = x || 0; /** * @member {number} * @default 0 */ this.y = y || 0; /** * @member {number} * @default 0 */ this.radius = radius || 0; /** * The type of the object, mainly used to avoid `instanceof` checks * * @member {number} */ this.type = CONST.SHAPES.CIRC; } Circle.prototype.constructor = Circle; module.exports = Circle; /** * Creates a clone of this Circle instance * * @method clone * @return {Circle} a copy of the Circle */ Circle.prototype.clone = function () { return new Circle(this.x, this.y, this.radius); }; /** * Checks whether the x and y coordinates given are contained within this circle * * @method contains * @param x {number} The X coordinate of the point to test * @param y {number} The Y coordinate of the point to test * @return {boolean} Whether the x/y coordinates are within this Circle */ Circle.prototype.contains = function (x, y) { if (this.radius <= 0) { return false; } var dx = (this.x - x), dy = (this.y - y), r2 = this.radius * this.radius; dx *= dx; dy *= dy; return (dx + dy <= r2); }; /** * Returns the framing rectangle of the circle as a Rectangle object * * @method getBounds * @return {Rectangle} the framing rectangle */ Circle.prototype.getBounds = function () { return new Rectangle(this.x - this.radius, this.y - this.radius, this.radius * 2, this.radius * 2); };