<!DOCTYPE html> <html lang="en"> <head> <meta charset="utf-8"> <title>src/pixi/renderers/canvas/utils/CanvasTinter.js - pixi.js</title> <link rel="stylesheet" href="http://yui.yahooapis.com/3.9.1/build/cssgrids/cssgrids-min.css"> <link rel="stylesheet" href="../assets/vendor/prettify/prettify-min.css"> <link rel="stylesheet" href="../assets/css/main.css" id="site_styles"> <link rel="shortcut icon" type="image/png" href="../assets/favicon.png"> <script src="http://yui.yahooapis.com/combo?3.9.1/build/yui/yui-min.js"></script> </head> <body class="yui3-skin-sam"> <div id="doc"> <div id="hd" class="yui3-g header"> <div class="yui3-u-3-4"> <h1><img src="http://www.goodboydigital.com/pixijs/logo_small.png" title="pixi.js"></h1> </div> <div class="yui3-u-1-4 version"> <em>API Docs for: 1.4.0</em> </div> </div> <div id="bd" class="yui3-g"> <div class="yui3-u-1-4"> <div id="docs-sidebar" class="sidebar apidocs"> <div id="api-list"> <h2 class="off-left">APIs</h2> <div id="api-tabview" 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class="file"> <pre class="code prettyprint linenums"> /** * @author Mat Groves * * */ PIXI.CanvasTinter = function() { /// this.textureCach }; //PIXI.CanvasTinter.cachTint = true; PIXI.CanvasTinter.getTintedTexture = function(sprite, color) { // // cach on sprite // cach on texture // no cache var texture = sprite.texture; color = PIXI.CanvasTinter.roundColor(color); var stringColor = "#" + ("00000" + ( color | 0).toString(16)).substr(-6); texture.tintCache = texture.tintCache || {}; if(texture.tintCache[stringColor]) return texture.tintCache[stringColor]; // clone texture.. var canvas = PIXI.CanvasTinter.canvas || document.createElement("canvas"); //PIXI.CanvasTinter.tintWithPerPixel(texture, stringColor, canvas); PIXI.CanvasTinter.tintMethod(texture, color, canvas); if(PIXI.CanvasTinter.convertTintToImage) { // is this better? var tintImage = new Image(); tintImage.src = canvas.toDataURL(); texture.tintCache[stringColor] = tintImage; } else { texture.tintCache[stringColor] = canvas; // if we are not converting the texture to an image then we need to lose the refferance to the canvas PIXI.CanvasTinter.canvas = null; } return canvas; }; PIXI.CanvasTinter.tintWithMultiply = function(texture, color, canvas) { var context = canvas.getContext( "2d" ); var frame = texture.frame; canvas.width = frame.width; canvas.height = frame.height; context.fillStyle = "#" + ("00000" + ( color | 0).toString(16)).substr(-6); context.fillRect(0, 0, frame.width, frame.height); context.globalCompositeOperation = "multiply"; context.drawImage(texture.baseTexture.source, frame.x, frame.y, frame.width, frame.height, 0, 0, frame.width, frame.height); context.globalCompositeOperation = "destination-atop"; context.drawImage(texture.baseTexture.source, frame.x, frame.y, frame.width, frame.height, 0, 0, frame.width, frame.height); }; PIXI.CanvasTinter.tintWithOverlay = function(texture, color, canvas) { var context = canvas.getContext( "2d" ); var frame = texture.frame; canvas.width = frame.width; canvas.height = frame.height; context.globalCompositeOperation = "copy"; context.fillStyle = "#" + ("00000" + ( color | 0).toString(16)).substr(-6); context.fillRect(0, 0, frame.width, frame.height); context.globalCompositeOperation = "destination-atop"; context.drawImage(texture.baseTexture.source, frame.x, frame.y, frame.width, frame.height, 0, 0, frame.width, frame.height); //context.globalCompositeOperation = "copy"; }; PIXI.CanvasTinter.tintWithPerPixel = function(texture, color, canvas) { var context = canvas.getContext( "2d" ); var frame = texture.frame; canvas.width = frame.width; canvas.height = frame.height; context.globalCompositeOperation = "copy"; context.drawImage(texture.baseTexture.source, frame.x, frame.y, frame.width, frame.height, 0, 0, frame.width, frame.height); var rgbValues = PIXI.hex2rgb(color); var r = rgbValues[0], g = rgbValues[1], b = rgbValues[2]; var pixelData = context.getImageData(0, 0, frame.width, frame.height); var pixels = pixelData.data; for (var i = 0; i < pixels.length; i += 4) { pixels[i+0] *= r; pixels[i+1] *= g; pixels[i+2] *= b; } context.putImageData(pixelData, 0, 0); }; PIXI.CanvasTinter.roundColor = function(color) { var step = PIXI.CanvasTinter.cacheStepsPerColorChannel; var rgbValues = PIXI.hex2rgb(color); rgbValues[0] = Math.round(rgbValues[0] * step) / step; rgbValues[1] = Math.round(rgbValues[1] * step) / step; rgbValues[2] = Math.round(rgbValues[2] * step) / step; return PIXI.rgb2hex(rgbValues); }; PIXI.CanvasTinter.cacheStepsPerColorChannel = 8; PIXI.CanvasTinter.convertTintToImage = false; PIXI.CanvasTinter.canUseMultiply = PIXI.canUseNewCanvasBlendModes(); PIXI.CanvasTinter.tintMethod = PIXI.CanvasTinter.canUseMultiply ? PIXI.CanvasTinter.tintWithMultiply : PIXI.CanvasTinter.tintWithPerPixel; </pre> </div> </div> </div> </div> </div> </div> </div> <script src="../assets/vendor/prettify/prettify-min.js"></script> <script>prettyPrint();</script> <script src="../assets/js/yui-prettify.js"></script> <script src="../assets/../api.js"></script> <script src="../assets/js/api-filter.js"></script> <script src="../assets/js/api-list.js"></script> <script src="../assets/js/api-search.js"></script> <script src="../assets/js/apidocs.js"></script> </body> </html>