<!DOCTYPE html> <html lang="en"> <head> <meta charset="utf-8"> <title>src/pixi/extras/TilingSprite.js - pixi.js</title> <link rel="stylesheet" href="http://yui.yahooapis.com/3.9.1/build/cssgrids/cssgrids-min.css"> <link rel="stylesheet" href="../assets/vendor/prettify/prettify-min.css"> <link rel="stylesheet" href="../assets/css/main.css" id="site_styles"> <link rel="shortcut icon" type="image/png" href="../assets/favicon.png"> <script src="http://yui.yahooapis.com/combo?3.9.1/build/yui/yui-min.js"></script> </head> <body class="yui3-skin-sam"> <div id="doc"> <div id="hd" class="yui3-g header"> <div class="yui3-u-3-4"> <h1><img src="http://www.goodboydigital.com/pixijs/logo_small.png" title="pixi.js"></h1> </div> <div class="yui3-u-1-4 version"> <em>API Docs for: 1.4.0</em> </div> </div> <div id="bd" class="yui3-g"> <div class="yui3-u-1-4"> <div id="docs-sidebar" class="sidebar apidocs"> <div id="api-list"> <h2 class="off-left">APIs</h2> <div id="api-tabview" class="tabview"> <ul 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class="code prettyprint linenums"> /** * @author Mat Groves http://matgroves.com/ */ /** * A tiling sprite is a fast way of rendering a tiling image * * @class TilingSprite * @extends DisplayObjectContainer * @constructor * @param texture {Texture} the texture of the tiling sprite * @param width {Number} the width of the tiling sprite * @param height {Number} the height of the tiling sprite */ PIXI.TilingSprite = function(texture, width, height) { PIXI.Sprite.call( this, texture); this.width = width || 100; this.height = height || 100; texture.baseTexture._powerOf2 = true; /** * The scaling of the image that is being tiled * * @property tileScale * @type Point */ this.tileScale = new PIXI.Point(1,1); /** * The offset position of the image that is being tiled * * @property tilePosition * @type Point */ this.tilePosition = new PIXI.Point(0,0); this.renderable = true; this.tint = 0xFFFFFF; this.blendMode = PIXI.blendModes.NORMAL; }; // constructor PIXI.TilingSprite.prototype = Object.create( PIXI.Sprite.prototype ); PIXI.TilingSprite.prototype.constructor = PIXI.TilingSprite; /** * The width of the sprite, setting this will actually modify the scale to acheive the value set * * @property width * @type Number */ Object.defineProperty(PIXI.TilingSprite.prototype, 'width', { get: function() { return this._width; }, set: function(value) { this._width = value; } }); /** * The height of the TilingSprite, setting this will actually modify the scale to acheive the value set * * @property height * @type Number */ Object.defineProperty(PIXI.TilingSprite.prototype, 'height', { get: function() { return this._height; }, set: function(value) { this._height = value; } }); PIXI.TilingSprite.prototype.onTextureUpdate = function() { // so if _width is 0 then width was not set.. //if(this._width)this.scale.x = this._width / this.texture.frame.width; //if(this._height)this.scale.y = this._height / this.texture.frame.height; // alert(this._width) this.updateFrame = true; }; PIXI.TilingSprite.prototype._renderWebGL = function(renderSession) { if(this.visible === false || this.alpha === 0)return; var i,j; if(this.mask || this.filters) { if(this.mask) { renderSession.spriteBatch.stop(); renderSession.maskManager.pushMask(this.mask, renderSession.projection); renderSession.spriteBatch.start(); } if(this.filters) { renderSession.spriteBatch.flush(); renderSession.filterManager.pushFilter(this._filterBlock); } renderSession.spriteBatch.renderTilingSprite(this); // simple render children! for(i=0,j=this.children.length; i<j; i++) { this.children[i]._renderWebGL(renderSession); } renderSession.spriteBatch.stop(); if(this.filters)renderSession.filterManager.popFilter(); if(this.mask)renderSession.maskManager.popMask(renderSession.projection); renderSession.spriteBatch.start(); } else { renderSession.spriteBatch.renderTilingSprite(this); // simple render children! for(i=0,j=this.children.length; i<j; i++) { this.children[i]._renderWebGL(renderSession); } } }; PIXI.TilingSprite.prototype._renderCanvas = function(renderSession) { if(this.visible === false || this.alpha === 0)return; var context = renderSession.context; context.globalAlpha = this.worldAlpha; var transform = this.worldTransform; // alow for trimming context.setTransform(transform[0], transform[3], transform[1], transform[4], transform[2], transform[5]); if(!this.__tilePattern) this.__tilePattern = context.createPattern(this.texture.baseTexture.source, 'repeat'); // check blend mode if(this.blendMode !== renderSession.currentBlendMode) { renderSession.currentBlendMode = this.blendMode; context.globalCompositeOperation = PIXI.blendModesCanvas[renderSession.currentBlendMode]; } context.beginPath(); var tilePosition = this.tilePosition; var tileScale = this.tileScale; // offset context.scale(tileScale.x,tileScale.y); context.translate(tilePosition.x, tilePosition.y); context.fillStyle = this.__tilePattern; context.fillRect(-tilePosition.x,-tilePosition.y,this.width / tileScale.x, this.height / tileScale.y); context.scale(1/tileScale.x, 1/tileScale.y); context.translate(-tilePosition.x, -tilePosition.y); context.closePath(); }; PIXI.TilingSprite.prototype.getBounds = function() { var width = this._width; var height = this._height; var w0 = width * (1-this.anchor.x); var w1 = width * -this.anchor.x; var h0 = height * (1-this.anchor.y); var h1 = height * -this.anchor.y; var worldTransform = this.worldTransform; var a = worldTransform[0]; var b = worldTransform[3]; var c = worldTransform[1]; var d = worldTransform[4]; var tx = worldTransform[2]; var ty = worldTransform[5]; var x1 = a * w1 + c * h1 + tx; var y1 = d * h1 + b * w1 + ty; var x2 = a * w0 + c * h1 + tx; var y2 = d * h1 + b * w0 + ty; var x3 = a * w0 + c * h0 + tx; var y3 = d * h0 + b * w0 + ty; var x4 = a * w1 + c * h0 + tx; var y4 = d * h0 + b * w1 + ty; var maxX = -Infinity; var maxY = -Infinity; var minX = Infinity; var minY = Infinity; minX = x1 < minX ? x1 : minX; minX = x2 < minX ? x2 : minX; minX = x3 < minX ? x3 : minX; minX = x4 < minX ? x4 : minX; minY = y1 < minY ? y1 : minY; minY = y2 < minY ? y2 : minY; minY = y3 < minY ? y3 : minY; minY = y4 < minY ? y4 : minY; maxX = x1 > maxX ? x1 : maxX; maxX = x2 > maxX ? x2 : maxX; maxX = x3 > maxX ? x3 : maxX; maxX = x4 > maxX ? x4 : maxX; maxY = y1 > maxY ? y1 : maxY; maxY = y2 > maxY ? y2 : maxY; maxY = y3 > maxY ? y3 : maxY; maxY = y4 > maxY ? y4 : maxY; var bounds = this._bounds; bounds.x = minX; bounds.width = maxX - minX; bounds.y = minY; bounds.height = maxY - minY; // store a refferance so that if this function gets called again in the render cycle we do not have to recacalculate this._currentBounds = bounds; return bounds; }; </pre> </div> </div> </div> </div> </div> </div> </div> <script src="../assets/vendor/prettify/prettify-min.js"></script> <script>prettyPrint();</script> <script src="../assets/js/yui-prettify.js"></script> <script src="../assets/../api.js"></script> <script src="../assets/js/api-filter.js"></script> 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