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pixi.js / docs / files / src_pixi_core_Polygon.js.html
@Mat Groves Mat Groves on 2 Jul 2013 7 KB Docs updated Builds updated
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                        <h1 class="file-heading">File: src&#x2F;pixi&#x2F;core&#x2F;Polygon.js</h1>

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    <pre class="code prettyprint linenums">
&#x2F;**
 * @author Adrien Brault &lt;adrien.brault@gmail.com&gt;
 *&#x2F;

&#x2F;**
 * @class Polygon
 * @constructor
 * @param points {Array&lt;Point&gt;|Array&lt;Number&gt;} This cna be an array of Points or a flat array of numbers
 *      that will be interpreted as [x,y, x,y, ...]
 *&#x2F;
PIXI.Polygon = function(points)
{
    &#x2F;&#x2F;if this is a flat array of numbers, convert it to points
    if(typeof points[0] === &#x27;number&#x27;) {
        var p = [];
        for(var i = 0, il = points.length; i &lt; il; i+=2) {
            p.push(
                new PIXI.Point(points[i], points[i + 1])
            );
        }

        points = p;
    }

	this.points = points;
}

&#x2F;**
 * @method clone
 * @return a copy of the polygon
 *&#x2F;
PIXI.Polygon.prototype.clone = function()
{
	var points = [];
	for (var i=0; i&lt;this.points.length; i++) {
		points.push(this.points[i].clone());
	}

	return new PIXI.Polygon(points);
}

&#x2F;**
 * @method contains
 * @param x {Number} The X coord of the point to test
 * @param y {Number} The Y coord of the point to test
 * @return if the x&#x2F;y coords are within this polygon
 *&#x2F;
PIXI.Polygon.prototype.contains = function(x, y)
{
    var inside = false;

    &#x2F;&#x2F; use some raycasting to test hits
    &#x2F;&#x2F; https:&#x2F;&#x2F;github.com&#x2F;substack&#x2F;point-in-polygon&#x2F;blob&#x2F;master&#x2F;index.js
    for(var i = 0, j = this.points.length - 1; i &lt; this.points.length; j = i++) {
        var xi = this.points[i].x, yi = this.points[i].y,
            xj = this.points[j].x, yj = this.points[j].y,
            intersect = ((yi &gt; y) != (yj &gt; y)) &amp;&amp; (x &lt; (xj - xi) * (y - yi) &#x2F; (yj - yi) + xi);

        if(intersect) inside = !inside;
    }

    return inside;
}

PIXI.Polygon.constructor = PIXI.Polygon;


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