import TextureStyle from './TextureStyle'; export default class Texture { constructor(width, height, format) { this.style = new TextureStyle(); /** * The width of texture * * @member {Number} */ this.width = width || -1; /** * The height of texture * * @member {Number} */ this.height = height || -1; /** * The pixel format of the texture. defaults to gl.RGBA * * @member {Number} */ this.format = format;//format || gl.RGBA; this.data = null; this.glTextures = {}; this.isCube = false; this._new = true; } }