import Texture from './Texture'; export default class CubeTexture extends Texture { constructor(width, height, format) { super(width, height, format); this.isCube = true; //this.side1 = {_glTextures:this.glTextures, id:1}; //this.side2 = {_glTextures:this.glTextures, id:2}; //this.side3 = {_glTextures:this.glTextures, id:3}; //this.side4 = {_glTextures:this.glTextures, id:4}; //this.side5 = {_glTextures:this.glTextures, id:5}; //this.side6 = {_glTextures:this.glTextures, id:6}; } }