<!DOCTYPE html>
<html lang="en">
<head>
    <meta charset="utf-8">
    <title>src/pixi/Sprite.js - Pixi.JS</title>
    <link rel="stylesheet" href="http://yui.yahooapis.com/3.8.0/build/cssgrids/cssgrids-min.css">
    <link rel="stylesheet" href="../assets/vendor/prettify/prettify-min.css">
    <link rel="stylesheet" href="../assets/css/main.css" id="site_styles">
    <link rel="shortcut icon" type="image/png" href="../assets/favicon.png">
    <script src="http://yui.yahooapis.com/combo?3.8.0/build/yui/yui-min.js"></script>
</head>
<body class="yui3-skin-sam">
<div id="doc">
    <div id="hd" class="yui3-g header">
        <div class="yui3-u-3-4">
            
                <h1><img src="http://www.goodboydigital.com/pixijs/logo_small.png" title="Pixi.JS"></h1>
            
        </div>
        <div class="yui3-u-1-4 version">
            <em>API Docs for: 1.0.0</em>
        </div>
    </div>
    <div id="bd" class="yui3-g">
        <div class="yui3-u-1-4">
            <div id="docs-sidebar" class="sidebar apidocs">
                <div id="api-list">
    <h2 class="off-left">APIs</h2>
    <div id="api-tabview" class="tabview">
        <ul class="tabs">
            <li><a href="#api-classes">Classes</a></li>
            <li><a href="#api-modules">Modules</a></li>
        </ul>
        <div id="api-tabview-filter">
            <input type="search" id="api-filter" placeholder="Type to filter APIs">
        </div>
        <div id="api-tabview-panel">
            <ul id="api-classes" class="apis classes">
            
                <li><a href="../classes/AssetLoader.html">AssetLoader</a></li>
            
                <li><a href="../classes/BaseTexture.html">BaseTexture</a></li>
            
                <li><a href="../classes/CanvasRenderer.html">CanvasRenderer</a></li>
            
                <li><a href="../classes/DisplayObject.html">DisplayObject</a></li>
            
                <li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
            
                <li><a href="../classes/InteractionData.html">InteractionData</a></li>
            
                <li><a href="../classes/InteractionManager.html">InteractionManager</a></li>
            
                <li><a href="../classes/MovieClip.html">MovieClip</a></li>
            
                <li><a href="../classes/Point.html">Point</a></li>
            
                <li><a href="../classes/Rectangle.html">Rectangle</a></li>
            
                <li><a href="../classes/Sprite.html">Sprite</a></li>
            
                <li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
            
                <li><a href="../classes/Stage.html">Stage</a></li>
            
                <li><a href="../classes/Texture.html">Texture</a></li>
            
                <li><a href="../classes/WebGLBatch.html">WebGLBatch</a></li>
            
                <li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li>
            
            </ul>
            <ul id="api-modules" class="apis modules">
            
                <li><a href="../modules/PIXI.html">PIXI</a></li>
            
            </ul>
        </div>
    </div>
</div>
            </div>
        </div>
        <div class="yui3-u-3-4">
                <div id="api-options">
        Show:
        <label for="api-show-inherited">
            <input type="checkbox" id="api-show-inherited" checked>
            Inherited
        </label>
        <label for="api-show-protected">
            <input type="checkbox" id="api-show-protected">
            Protected
        </label>
        <label for="api-show-private">
            <input type="checkbox" id="api-show-private">
            Private
        </label>
        <label for="api-show-deprecated">
            <input type="checkbox" id="api-show-deprecated">
            Deprecated
        </label>
    </div>
            <div class="apidocs">
                <div id="docs-main">
                    <div class="content">
                        <h1 class="file-heading">File: src/pixi/Sprite.js</h1>
<div class="file">
    <pre class="code prettyprint linenums">
/**
 * @author Mat Groves http://matgroves.com/ @Doormat23
 */
PIXI.blendModes = {};
PIXI.blendModes.NORMAL = 0;
PIXI.blendModes.SCREEN = 1;
/**
@class Sprite
@extends DisplayObjectContainer
@constructor
@param texture {Texture}
@type String
*/
PIXI.Sprite = function(texture)
{
	PIXI.DisplayObjectContainer.call( this );
	
	 /**
	 * The anchor sets the origin point of the texture.
	 * The default is 0,0 this means the textures origin is the top left 
	 * Setting than anchor to 0.5,0.5 means the textures origin is centered
	 * Setting the anchor to 1,1 would mean the textures origin points will be the bottom right
     * @property anchor
     * @type Point
     */
	this.anchor = new PIXI.Point();
	
	/**
	 * The texture that the sprite is using
	 * @property texture
	 * @type Texture
	 */
	this.texture = texture;
	
	/**
	 * The blend mode of sprite.
	 * currently supports PIXI.blendModes.NORMAL and PIXI.blendModes.SCREEN
	 * @property blendMode
	 * @type uint
	 */
	this.blendMode = PIXI.blendModes.NORMAL;
	
	/**
	 * The width of the sprite (this is initially set by the texture)
	 * @property width
	 * @type #Number
	 */
	this.width = 1;
	
	/**
	 * The height of the sprite (this is initially set by the texture)
	 * @property height
	 * @type #Number
	 */
	this.height = 1;
	
	if(texture.baseTexture.hasLoaded)
	{
		this.width   = this.texture.frame.width;
		this.height  = this.texture.frame.height;
		this.updateFrame = true;
	}
	else
	{
		this.onTextureUpdateBind = this.onTextureUpdate.bind(this);
		this.texture.addEventListener( 'update', this.onTextureUpdateBind );
	}
	
	this.renderable = true;
	
	
	
	// [readonly] best not to toggle directly! use setInteractive()
	this.interactive = false;
	
	
	// thi next bit is here for the docs...
	
	/*
	 * MOUSE Callbacks
	 */
	
	/**
	 * A callback that is used when the users clicks on the sprite with thier mouse
	 * @method click
	 * @param interactionData {InteractionData}
	 */
	
	/**
	 * A callback that is used when the user clicks the mouse down over the sprite
	 * @method mousedown
	 * @param interactionData {InteractionData}
	 */
	 
	/**
	 * A callback that is used when the user releases the mouse that was over the sprite
	 * for this callback to be fired the mouse must have been pressed down over the sprite
	 * @method mouseup
	 * @param interactionData {InteractionData}
	 */
	
	/**
	 * A callback that is used when the users mouse rolls over the sprite
	 * @method mouseover
	 * @param interactionData {InteractionData}
	 */
	
	/**
	 * A callback that is used when the users mouse leaves the sprite
	 * @method mouseout
	 * @param interactionData {InteractionData}
	 */
	
	/*
	 * TOUCH Callbacks
	 */
	
	/**
	 * A callback that is used when the users taps on the sprite with thier finger
	 * basically a touch version of click
	 * @method tap
	 * @param interactionData {InteractionData}
	 */
	
	/**
	 * A callback that is used when the user touch's over the sprite
	 * @method touchstart
	 * @param interactionData {InteractionData}
	 */
	 
	/**
	 * A callback that is used when the user releases the touch that was over the sprite
	 * for this callback to be fired. The touch must have started over the sprite
	 * @method touchend
	 * @param interactionData {InteractionData}
	 */
}
// constructor
PIXI.Sprite.constructor = PIXI.Sprite;
PIXI.Sprite.prototype = Object.create( PIXI.DisplayObjectContainer.prototype );
/**
@method setTexture
@param texture {Texture} The PIXI texture that is displayed by the sprite
*/
PIXI.Sprite.prototype.setTexture = function(texture)
{
	// stop current texture;
	if(this.texture.baseTexture != texture.baseTexture)
	{
		this.textureChange = true;	
	}
	
	this.texture = texture;
	this.width   = texture.frame.width;
	this.height  = texture.frame.height;
	this.updateFrame = true;
}
/**
 * Indicates if the sprite will have touch and mouse interactivity. It is false by default
 * @method setInteractive
 * @param interactive {Boolean}
 */
PIXI.Sprite.prototype.setInteractive = function(interactive)
{
	this.interactive = interactive;
	// TODO more to be done here..
	// need to sort out a re-crawl!
	if(this.stage)this.stage.dirty = true;
}
/**
 * @private
 */
PIXI.Sprite.prototype.onTextureUpdate = function(event)
{
	this.width   = this.texture.frame.width;
	this.height  = this.texture.frame.height;
	this.updateFrame = true;
}
// some helper functions..
/**
 * 
 * Helper function that creates a sprite that will contain a texture from the TextureCache based on the frameId
 * The frame ids are created when a Texture packer file has been loaded
 * @method fromFrame
 * @static
 * @param frameId {String} The frame Id of the texture in the cache
 * @return {Sprite} A new Sprite using a texture from the texture cache matching the frameId
 */
PIXI.Sprite.fromFrame = function(frameId)
{
	var texture = PIXI.TextureCache[frameId];
	if(!texture)throw new Error("The frameId '"+ frameId +"' does not exist in the texture cache" + this);
	return new PIXI.Sprite(texture);
}
/**
 * 
 * Helper function that creates a sprite that will contain a texture based on an image url
 * If the image is not in the texture cache it will be loaded
 * @method fromImage
 * @static
 * @param The image url of the texture
 * @return {Sprite} A new Sprite using a texture from the texture cache matching the image id
 */
PIXI.Sprite.fromImage = function(imageId)
{
	var texture = PIXI.Texture.fromImage(imageId);
	return new PIXI.Sprite(texture);
}
    </pre>
</div>
                    </div>
                </div>
            </div>
        </div>
    </div>
</div>
<script src="../assets/vendor/prettify/prettify-min.js"></script>
<script>prettyPrint();</script>
<script src="../assets/js/yui-prettify.js"></script>
<script src="../assets/../api.js"></script>
<script src="../assets/js/api-filter.js"></script>
<script src="../assets/js/api-list.js"></script>
<script src="../assets/js/api-search.js"></script>
<script src="../assets/js/apidocs.js"></script>
</body>
</html>