<!DOCTYPE HTML>
<html>
<head>
    <title>pixi.js example 1</title>
    <style>
        body {
            margin: 0;
            padding: 0;
            background-color: #000000;
        }
    </style>
    <script src="../../bin/pixi.dev.js"></script>
</head>
<body>
    <script>
    // create an new instance of a pixi stage
    var stage = new PIXI.Stage(0x66FF99);
    // create a renderer instance
    var renderer = PIXI.autoDetectRenderer(400, 300);
    // add the renderer view element to the DOM
    document.body.appendChild(renderer.view);
    requestAnimFrame(animate);
    // create a texture from an image path
    var texture = PIXI.Texture.fromImage("bunny.png");
    // create a new Sprite using the texture
    var bunny = new PIXI.Sprite(texture);
    var bunny2 = new PIXI.Sprite(texture);
    bunny2.shader = new PIXI.GrayFilter();
    // center the sprites anchor point
   // bunny.anchor.x = 0.5;
   // bunny.anchor.y = 0.5;
   bunny.alpha = 0.5
    // move the sprite to the center of the screen
    bunny.position.x = 200;
    bunny.position.y = 150;
    stage.addChild(bunny);
   //   stage.addChild(bunny2);
    function animate() {
        requestAnimFrame(animate);
        // just for fun, let's rotate mr rabbit a little
  //      bunny.rotation += 0.1;
        // render the stage
        renderer.render(stage);
    }
    </script>
    </body>
</html>