import core from '../../core';
const glslify = require('glslify');
/**
* @author Vico @vicocotea
* original filter: https://github.com/evanw/glfx.js/blob/master/src/filters/adjust/noise.js
*/
/**
* A Noise effect filter.
*
* @class
* @extends PIXI.Filter
* @memberof PIXI.filters
*/
class NoiseFilter extends core.Filter
{
constructor()
{
super(
// vertex shader
glslify('../fragments/default.vert'),
// fragment shader
glslify('./noise.frag')
);
this.noise = 0.5;
}
/**
* The amount of noise to apply.
*
* @member {number}
* @memberof PIXI.filters.NoiseFilter#
* @default 0.5
*/
get noise()
{
return this.uniforms.noise;
}
set noise(value)
{
this.uniforms.noise = value;
}
}
export default NoiseFilter;