/** * @author Mat Groves http://matgroves.com/ @Doormat23 */ /** * the CanvasRenderer draws the stage and all its content onto a 2d canvas. This renderer should be used for browsers that do not support webGL. * Dont forget to add the view to your DOM or you will not see anything :) * * @class CanvasRenderer * @constructor * @param width=0 {Number} the width of the canvas view * @param height=0 {Number} the height of the canvas view * @param view {Canvas} the canvas to use as a view, optional * @param transparent=false {Boolean} the transparency of the render view, default false */ PIXI.CanvasRenderer = function(width, height, view, transparent) { this.transparent = transparent; /** * The width of the canvas view * * @property width * @type Number * @default 800 */ this.width = width || 800; /** * The height of the canvas view * * @property height * @type Number * @default 600 */ this.height = height || 600; /** * The canvas element that the everything is drawn to * * @property view * @type Canvas */ this.view = view || document.createElement( 'canvas' ); /** * The canvas context that the everything is drawn to * @property context * @type Canvas 2d Context */ this.context = this.view.getContext( '2d' ); //some filter variables this.smoothProperty = null; if('imageSmoothingEnabled' in this.context) this.smoothProperty = 'imageSmoothingEnabled'; else if('webkitImageSmoothingEnabled' in this.context) this.smoothProperty = 'webkitImageSmoothingEnabled'; else if('mozImageSmoothingEnabled' in this.context) this.smoothProperty = 'mozImageSmoothingEnabled'; else if('oImageSmoothingEnabled' in this.context) this.smoothProperty = 'oImageSmoothingEnabled'; this.scaleMode = null; this.refresh = true; // hack to enable some hardware acceleration! //this.view.style["transform"] = "translatez(0)"; this.view.width = this.width; this.view.height = this.height; this.count = 0; }; // constructor PIXI.CanvasRenderer.prototype.constructor = PIXI.CanvasRenderer; /** * Renders the stage to its canvas view * * @method render * @param stage {Stage} the Stage element to be rendered */ PIXI.CanvasRenderer.prototype.render = function(stage) { //stage.__childrenAdded = []; //stage.__childrenRemoved = []; // update textures if need be PIXI.texturesToUpdate = []; PIXI.texturesToDestroy = []; PIXI.visibleCount++; stage.updateTransform(); // update the background color if(this.view.style.backgroundColor !== stage.backgroundColorString && !this.transparent) this.view.style.backgroundColor = stage.backgroundColorString; this.context.setTransform(1,0,0,1,0,0); this.context.clearRect(0, 0, this.width, this.height); this.renderDisplayObject(stage); //as // run interaction! if(stage.interactive) { //need to add some events! if(!stage._interactiveEventsAdded) { stage._interactiveEventsAdded = true; stage.interactionManager.setTarget(this); } } // remove frame updates.. if(PIXI.Texture.frameUpdates.length > 0) { PIXI.Texture.frameUpdates = []; } }; /** * resizes the canvas view to the specified width and height * * @method resize * @param width {Number} the new width of the canvas view * @param height {Number} the new height of the canvas view */ PIXI.CanvasRenderer.prototype.resize = function(width, height) { this.width = width; this.height = height; this.view.width = width; this.view.height = height; }; /** * Renders a display object * * @method renderDisplayObject * @param displayObject {DisplayObject} The displayObject to render * @private */ PIXI.CanvasRenderer.prototype.renderDisplayObject = function(displayObject) { // no loger recurrsive! var transform; var context = this.context; context.globalCompositeOperation = 'source-over'; // one the display object hits this. we can break the loop var testObject = displayObject.last._iNext; displayObject = displayObject.first; do { transform = displayObject.worldTransform; if(!displayObject.visible) { displayObject = displayObject.last._iNext; continue; } if(!displayObject.renderable) { displayObject = displayObject._iNext; continue; } if(displayObject instanceof PIXI.Sprite) { var frame = displayObject.texture.frame; //ignore null sources if(frame && frame.width && frame.height && displayObject.texture.baseTexture.source) { context.globalAlpha = displayObject.worldAlpha; context.setTransform(transform[0], transform[3], transform[1], transform[4], transform[2], transform[5]); //if smoothingEnabled is supported and we need to change the smoothing property for this texture if(this.smoothProperty && this.scaleMode !== displayObject.texture.baseTexture.scaleMode) { this.scaleMode = displayObject.texture.baseTexture.scaleMode; context[this.smoothProperty] = (this.scaleMode === PIXI.BaseTexture.SCALE_MODE.LINEAR); } context.drawImage(displayObject.texture.baseTexture.source, frame.x, frame.y, frame.width, frame.height, (displayObject.anchor.x) * -frame.width, (displayObject.anchor.y) * -frame.height, frame.width, frame.height); } } else if(displayObject instanceof PIXI.Strip) { context.setTransform(transform[0], transform[3], transform[1], transform[4], transform[2], transform[5]); this.renderStrip(displayObject); } else if(displayObject instanceof PIXI.TilingSprite) { context.setTransform(transform[0], transform[3], transform[1], transform[4], transform[2], transform[5]); this.renderTilingSprite(displayObject); } else if(displayObject instanceof PIXI.CustomRenderable) { context.setTransform(transform[0], transform[3], transform[1], transform[4], transform[2], transform[5]); displayObject.renderCanvas(this); } else if(displayObject instanceof PIXI.Graphics) { context.setTransform(transform[0], transform[3], transform[1], transform[4], transform[2], transform[5]); PIXI.CanvasGraphics.renderGraphics(displayObject, context); } else if(displayObject instanceof PIXI.FilterBlock) { if(displayObject.data instanceof PIXI.Graphics) { var mask = displayObject.data; if(displayObject.open) { context.save(); var cacheAlpha = mask.alpha; var maskTransform = mask.worldTransform; context.setTransform(maskTransform[0], maskTransform[3], maskTransform[1], maskTransform[4], maskTransform[2], maskTransform[5]); mask.worldAlpha = 0.5; context.worldAlpha = 0; PIXI.CanvasGraphics.renderGraphicsMask(mask, context); context.clip(); mask.worldAlpha = cacheAlpha; } else { context.restore(); } } } //count++ displayObject = displayObject._iNext; } while(displayObject !== testObject); }; /** * Renders a flat strip * * @method renderStripFlat * @param strip {Strip} The Strip to render * @private */ PIXI.CanvasRenderer.prototype.renderStripFlat = function(strip) { var context = this.context; var verticies = strip.verticies; var length = verticies.length/2; this.count++; context.beginPath(); for (var i=1; i < length-2; i++) { // draw some triangles! var index = i*2; var x0 = verticies[index], x1 = verticies[index+2], x2 = verticies[index+4]; var y0 = verticies[index+1], y1 = verticies[index+3], y2 = verticies[index+5]; context.moveTo(x0, y0); context.lineTo(x1, y1); context.lineTo(x2, y2); } context.fillStyle = '#FF0000'; context.fill(); context.closePath(); }; /** * Renders a tiling sprite * * @method renderTilingSprite * @param sprite {TilingSprite} The tilingsprite to render * @private */ PIXI.CanvasRenderer.prototype.renderTilingSprite = function(sprite) { var context = this.context; context.globalAlpha = sprite.worldAlpha; if(!sprite.__tilePattern) sprite.__tilePattern = context.createPattern(sprite.texture.baseTexture.source, 'repeat'); context.beginPath(); var tilePosition = sprite.tilePosition; var tileScale = sprite.tileScale; // offset context.scale(tileScale.x,tileScale.y); context.translate(tilePosition.x, tilePosition.y); context.fillStyle = sprite.__tilePattern; context.fillRect(-tilePosition.x,-tilePosition.y,sprite.width / tileScale.x, sprite.height / tileScale.y); context.scale(1/tileScale.x, 1/tileScale.y); context.translate(-tilePosition.x, -tilePosition.y); context.closePath(); }; /** * Renders a strip * * @method renderStrip * @param strip {Strip} The Strip to render * @private */ PIXI.CanvasRenderer.prototype.renderStrip = function(strip) { var context = this.context; // draw triangles!! var verticies = strip.verticies; var uvs = strip.uvs; var length = verticies.length/2; this.count++; for (var i = 1; i < length-2; i++) { // draw some triangles! var index = i*2; var x0 = verticies[index], x1 = verticies[index+2], x2 = verticies[index+4]; var y0 = verticies[index+1], y1 = verticies[index+3], y2 = verticies[index+5]; var u0 = uvs[index] * strip.texture.width, u1 = uvs[index+2] * strip.texture.width, u2 = uvs[index+4]* strip.texture.width; var v0 = uvs[index+1]* strip.texture.height, v1 = uvs[index+3] * strip.texture.height, v2 = uvs[index+5]* strip.texture.height; context.save(); context.beginPath(); context.moveTo(x0, y0); context.lineTo(x1, y1); context.lineTo(x2, y2); context.closePath(); context.clip(); // Compute matrix transform var delta = u0*v1 + v0*u2 + u1*v2 - v1*u2 - v0*u1 - u0*v2; var deltaA = x0*v1 + v0*x2 + x1*v2 - v1*x2 - v0*x1 - x0*v2; var deltaB = u0*x1 + x0*u2 + u1*x2 - x1*u2 - x0*u1 - u0*x2; var deltaC = u0*v1*x2 + v0*x1*u2 + x0*u1*v2 - x0*v1*u2 - v0*u1*x2 - u0*x1*v2; var deltaD = y0*v1 + v0*y2 + y1*v2 - v1*y2 - v0*y1 - y0*v2; var deltaE = u0*y1 + y0*u2 + u1*y2 - y1*u2 - y0*u1 - u0*y2; var deltaF = u0*v1*y2 + v0*y1*u2 + y0*u1*v2 - y0*v1*u2 - v0*u1*y2 - u0*y1*v2; context.transform(deltaA / delta, deltaD / delta, deltaB / delta, deltaE / delta, deltaC / delta, deltaF / delta); context.drawImage(strip.texture.baseTexture.source, 0, 0); context.restore(); } };