<!DOCTYPE html> <html lang="en"> <head> <meta charset="utf-8"> <title>src/pixi/primitives/Graphics.js - Pixi.JS</title> <link rel="stylesheet" href="http://yui.yahooapis.com/3.9.1/build/cssgrids/cssgrids-min.css"> <link rel="stylesheet" href="../assets/vendor/prettify/prettify-min.css"> <link rel="stylesheet" href="../assets/css/main.css" id="site_styles"> <link rel="shortcut icon" type="image/png" href="../assets/favicon.png"> <script src="http://yui.yahooapis.com/combo?3.9.1/build/yui/yui-min.js"></script> </head> <body class="yui3-skin-sam"> <div id="doc"> <div id="hd" class="yui3-g header"> <div class="yui3-u-3-4"> <h1><img src="http://www.goodboydigital.com/pixijs/logo_small.png" title="Pixi.JS"></h1> </div> <div class="yui3-u-1-4 version"> <em>API Docs for: 1.3.0</em> </div> </div> <div id="bd" class="yui3-g"> <div class="yui3-u-1-4"> <div id="docs-sidebar" class="sidebar apidocs"> <div id="api-list"> <h2 class="off-left">APIs</h2> <div id="api-tabview" class="tabview"> <ul 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class contains a set of methods that you can use to create primitive shapes and lines. * It is important to know that with the webGL renderer only simple polys can be filled at this stage * Complex polys will not be filled. Heres an example of a complex poly: http://www.goodboydigital.com/wp-content/uploads/2013/06/complexPolygon.png * * @class Graphics * @extends DisplayObjectContainer * @constructor */ PIXI.Graphics = function() { PIXI.DisplayObjectContainer.call( this ); this.renderable = true; /** * The alpha of the fill of this graphics object * * @property fillAlpha * @type Number */ this.fillAlpha = 1; /** * The width of any lines drawn * * @property lineWidth * @type Number */ this.lineWidth = 0; /** * The color of any lines drawn * * @property lineColor * @type String */ this.lineColor = "black"; /** * Graphics data * * @property graphicsData * @type Array * @private */ this.graphicsData = []; /** * Current path * * @property currentPath * @type Object * @private */ this.currentPath = {points:[]}; } // constructor PIXI.Graphics.prototype = Object.create( PIXI.DisplayObjectContainer.prototype ); PIXI.Graphics.prototype.constructor = PIXI.Graphics; /** * Specifies a line style used for subsequent calls to Graphics methods such as the lineTo() method or the drawCircle() method. * * @method lineStyle * @param lineWidth {Number} width of the line to draw, will update the object's stored style * @param color {Number} color of the line to draw, will update the object's stored style * @param alpha {Number} alpha of the line to draw, will update the object's stored style */ PIXI.Graphics.prototype.lineStyle = function(lineWidth, color, alpha) { if(this.currentPath.points.length == 0)this.graphicsData.pop(); this.lineWidth = lineWidth || 0; this.lineColor = color || 0; this.lineAlpha = (alpha == undefined) ? 1 : alpha; this.currentPath = {lineWidth:this.lineWidth, lineColor:this.lineColor, lineAlpha:this.lineAlpha, fillColor:this.fillColor, fillAlpha:this.fillAlpha, fill:this.filling, points:[], type:PIXI.Graphics.POLY}; this.graphicsData.push(this.currentPath); } /** * Moves the current drawing position to (x, y). * * @method moveTo * @param x {Number} the X coord to move to * @param y {Number} the Y coord to move to */ PIXI.Graphics.prototype.moveTo = function(x, y) { if(this.currentPath.points.length == 0)this.graphicsData.pop(); this.currentPath = this.currentPath = {lineWidth:this.lineWidth, lineColor:this.lineColor, lineAlpha:this.lineAlpha, fillColor:this.fillColor, fillAlpha:this.fillAlpha, fill:this.filling, points:[], type:PIXI.Graphics.POLY}; this.currentPath.points.push(x, y); this.graphicsData.push(this.currentPath); } /** * Draws a line using the current line style from the current drawing position to (x, y); * the current drawing position is then set to (x, y). * * @method lineTo * @param x {Number} the X coord to draw to * @param y {Number} the Y coord to draw to */ PIXI.Graphics.prototype.lineTo = function(x, y) { this.currentPath.points.push(x, y); this.dirty = true; } /** * Specifies a simple one-color fill that subsequent calls to other Graphics methods * (such as lineTo() or drawCircle()) use when drawing. * * @method beginFill * @param color {uint} the color of the fill * @param alpha {Number} the alpha */ PIXI.Graphics.prototype.beginFill = function(color, alpha) { this.filling = true; this.fillColor = color || 0; this.fillAlpha = (alpha == undefined) ? 1 : alpha; } /** * Applies a fill to the lines and shapes that were added since the last call to the beginFill() method. * * @method endFill */ PIXI.Graphics.prototype.endFill = function() { this.filling = false; this.fillColor = null; this.fillAlpha = 1; } /** * @method drawRect * * @param x {Number} The X coord of the top-left of the rectangle * @param y {Number} The Y coord of the top-left of the rectangle * @param width {Number} The width of the rectangle * @param height {Number} The height of the rectangle */ PIXI.Graphics.prototype.drawRect = function( x, y, width, height ) { if(this.currentPath.points.length == 0)this.graphicsData.pop(); this.currentPath = {lineWidth:this.lineWidth, lineColor:this.lineColor, lineAlpha:this.lineAlpha, fillColor:this.fillColor, fillAlpha:this.fillAlpha, fill:this.filling, points:[x, y, width, height], type:PIXI.Graphics.RECT}; this.graphicsData.push(this.currentPath); this.dirty = true; } /** * Draws a circle. * * @method drawCircle * @param x {Number} The X coord of the center of the circle * @param y {Number} The Y coord of the center of the circle * @param radius {Number} The radius of the circle */ PIXI.Graphics.prototype.drawCircle = function( x, y, radius) { if(this.currentPath.points.length == 0)this.graphicsData.pop(); this.currentPath = {lineWidth:this.lineWidth, lineColor:this.lineColor, lineAlpha:this.lineAlpha, fillColor:this.fillColor, fillAlpha:this.fillAlpha, fill:this.filling, points:[x, y, radius, radius], type:PIXI.Graphics.CIRC}; this.graphicsData.push(this.currentPath); this.dirty = true; } /** * Draws an ellipse. * * @method drawEllipse * @param x {Number} * @param y {Number} * @param width {Number} * @param height {Number} */ PIXI.Graphics.prototype.drawEllipse = function( x, y, width, height) { if(this.currentPath.points.length == 0)this.graphicsData.pop(); this.currentPath = {lineWidth:this.lineWidth, lineColor:this.lineColor, lineAlpha:this.lineAlpha, fillColor:this.fillColor, fillAlpha:this.fillAlpha, fill:this.filling, points:[x, y, width, height], type:PIXI.Graphics.ELIP}; this.graphicsData.push(this.currentPath); this.dirty = true; } /** * Clears the graphics that were drawn to this Graphics object, and resets fill and line style settings. * * @method clear */ PIXI.Graphics.prototype.clear = function() { this.lineWidth = 0; this.filling = false; this.dirty = true; this.clearDirty = true; this.graphicsData = []; this.bounds = null//new PIXI.Rectangle(); } PIXI.Graphics.prototype.updateFilterBounds = function() { if(!this.bounds) { var minX = Infinity; var maxX = -Infinity; var minY = Infinity; var maxY = -Infinity; var points, x, y; for (var i = 0; i < this.graphicsData.length; i++) { var data = this.graphicsData[i]; var type = data.type; var lineWidth = data.lineWidth; points = data.points; if(type === PIXI.Graphics.RECT) { x = points.x - lineWidth/2; y = points.y - lineWidth/2; var width = points.width + lineWidth; var height = points.height + lineWidth; minX = x < minX ? x : minX; maxX = x + width > maxX ? x + width : maxX; minY = y < minY ? x : minY; maxY = y + height > maxY ? y + height : maxY; } else if(type === PIXI.Graphics.CIRC || type === PIXI.Graphics.ELIP) { x = points.x; y = points.y; var radius = points.radius + lineWidth/2; minX = x - radius < minX ? x - radius : minX; maxX = x + radius > maxX ? x + radius : maxX; minY = y - radius < minY ? y - radius : minY; maxY = y + radius > maxY ? y + radius : maxY; } else { // POLY for (var j = 0; j < points.length; j+=2) { x = points[j]; y = points[j+1]; minX = x-lineWidth < minX ? x-lineWidth : minX; maxX = x+lineWidth > maxX ? x+lineWidth : maxX; minY = y-lineWidth < minY ? y-lineWidth : minY; maxY = y+lineWidth > maxY ? y+lineWidth : maxY; }; } }; this.bounds = new PIXI.Rectangle(minX, minY, maxX - minX, maxY - minY); } // console.log(this.bounds); } // SOME TYPES: PIXI.Graphics.POLY = 0; PIXI.Graphics.RECT = 1; PIXI.Graphics.CIRC = 2; PIXI.Graphics.ELIP = 3; </pre> </div> </div> </div> </div> </div> </div> </div> <script src="../assets/vendor/prettify/prettify-min.js"></script> <script>prettyPrint();</script> <script src="../assets/js/yui-prettify.js"></script> <script src="../assets/../api.js"></script> <script src="../assets/js/api-filter.js"></script> <script src="../assets/js/api-list.js"></script> <script src="../assets/js/api-search.js"></script> <script src="../assets/js/apidocs.js"></script> </body> </html>