import * as path from 'path'; import { Resource } from 'resource-loader'; import { BitmapText } from '../extras'; /** * Register a BitmapText font from loader resource. * * @function parseBitmapFontData * @memberof PIXI.loaders * @param {PIXI.loaders.Resource} resource - Loader resource. * @param {PIXI.Texture|PIXI.Texture[]} textures - List of textures for each page. */ export function parse(resource, textures) { resource.bitmapFont = BitmapText.registerFont(resource.data, textures); } export default function () { return function bitmapFontParser(resource, next) { // skip if no data or not xml data if (!resource.data || resource.type !== Resource.TYPE.XML) { next(); return; } // skip if not bitmap font data, using some silly duck-typing if (resource.data.getElementsByTagName('page').length === 0 || resource.data.getElementsByTagName('info').length === 0 || resource.data.getElementsByTagName('info')[0].getAttribute('face') === null ) { next(); return; } let xmlUrl = !resource.isDataUrl ? path.dirname(resource.url) : ''; if (resource.isDataUrl) { if (xmlUrl === '.') { xmlUrl = ''; } if (this.baseUrl && xmlUrl) { // if baseurl has a trailing slash then add one to xmlUrl so the replace works below if (this.baseUrl.charAt(this.baseUrl.length - 1) === '/') { xmlUrl += '/'; } } } // remove baseUrl from xmlUrl xmlUrl = xmlUrl.replace(this.baseUrl, ''); // if there is an xmlUrl now, it needs a trailing slash. Ensure that it does if the string isn't empty. if (xmlUrl && xmlUrl.charAt(xmlUrl.length - 1) !== '/') { xmlUrl += '/'; } const pages = resource.data.getElementsByTagName('page'); const textures = {}; // Handle completed, when the number of textures // load is the same number as references in the fnt file const completed = (page) => { textures[page.metadata.pageFile] = page.texture; if (Object.keys(textures).length === pages.length) { parse(resource, textures); next(); } }; for (let i = 0; i < pages.length; ++i) { const pageFile = pages[i].getAttribute('file'); const url = xmlUrl + pageFile; let exists = false; // incase the image is loaded outside // using the same loader, resource will be available for (const name in this.resources) { const bitmapResource = this.resources[name]; if (bitmapResource.url === url) { bitmapResource.metadata.pageFile = pageFile; if (bitmapResource.texture) { completed(bitmapResource); } else { bitmapResource.onAfterMiddleware.add(completed); } exists = true; break; } } // texture is not loaded, we'll attempt to add // it to the load and add the texture to the list if (!exists) { // Standard loading options for images const options = { crossOrigin: resource.crossOrigin, loadType: Resource.LOAD_TYPE.IMAGE, metadata: Object.assign( { pageFile }, resource.metadata.imageMetadata ), parentResource: resource, }; this.add(url, options, completed); } } }; }