import { Point, ObservablePoint } from '../math'; import TransformBase from './TransformBase'; /** * Generic class to deal with traditional 2D matrix transforms * local transformation is calculated from position,scale,skew and rotation * * @class * @extends PIXI.TransformBase * @memberof PIXI */ export default class Transform extends TransformBase { /** * */ constructor() { super(); /** * The coordinate of the object relative to the local coordinates of the parent. * * @member {PIXI.Point} */ this.position = new Point(0, 0); /** * The scale factor of the object. * * @member {PIXI.Point} */ this.scale = new Point(1, 1); /** * The skew amount, on the x and y axis. * * @member {PIXI.ObservablePoint} */ this.skew = new ObservablePoint(this.updateSkew, this, 0, 0); /** * The pivot point of the displayObject that it rotates around. * * @member {PIXI.Point} */ this.pivot = new Point(0, 0); /** * The rotation value of the object, in radians * * @member {Number} * @private */ this._rotation = 0; this._cx = 1; // cos rotation + skewY; this._sx = 0; // sin rotation + skewY; this._cy = 0; // cos rotation + Math.PI/2 - skewX; this._sy = 1; // sin rotation + Math.PI/2 - skewX; } /** * Updates the skew values when the skew or rotation changes. * * @private */ updateSkew() { this._cx = Math.cos(this._rotation + this.skew._y); this._sx = Math.sin(this._rotation + this.skew._y); this._cy = -Math.sin(this._rotation - this.skew._x); // cos, added PI/2 this._sy = Math.cos(this._rotation - this.skew._x); // sin, added PI/2 } /** * Updates only local matrix */ updateLocalTransform() { const lt = this.localTransform; lt.a = this._cx * this.scale.x; lt.b = this._sx * this.scale.x; lt.c = this._cy * this.scale.y; lt.d = this._sy * this.scale.y; lt.tx = this.position.x - ((this.pivot.x * lt.a) + (this.pivot.y * lt.c)); lt.ty = this.position.y - ((this.pivot.x * lt.b) + (this.pivot.y * lt.d)); } /** * Updates the values of the object and applies the parent's transform. * * @param {PIXI.Transform} parentTransform - The transform of the parent of this object */ updateTransform(parentTransform) { const lt = this.localTransform; lt.a = this._cx * this.scale.x; lt.b = this._sx * this.scale.x; lt.c = this._cy * this.scale.y; lt.d = this._sy * this.scale.y; lt.tx = this.position.x - ((this.pivot.x * lt.a) + (this.pivot.y * lt.c)); lt.ty = this.position.y - ((this.pivot.x * lt.b) + (this.pivot.y * lt.d)); // concat the parent matrix with the objects transform. const pt = parentTransform.worldTransform; const wt = this.worldTransform; wt.a = (lt.a * pt.a) + (lt.b * pt.c); wt.b = (lt.a * pt.b) + (lt.b * pt.d); wt.c = (lt.c * pt.a) + (lt.d * pt.c); wt.d = (lt.c * pt.b) + (lt.d * pt.d); wt.tx = (lt.tx * pt.a) + (lt.ty * pt.c) + pt.tx; wt.ty = (lt.tx * pt.b) + (lt.ty * pt.d) + pt.ty; this._worldID ++; } /** * Decomposes a matrix and sets the transforms properties based on it. * * @param {PIXI.Matrix} matrix - The matrix to decompose */ setFromMatrix(matrix) { matrix.decompose(this); } /** * The rotation of the object in radians. * * @member {number} */ get rotation() { return this._rotation; } set rotation(value) // eslint-disable-line require-jsdoc { this._rotation = value; this.updateSkew(); } }