var Sprite = require('../sprites/Sprite'), Texture = require('../textures/Texture'), math = require('../math'), utils = require('../utils'), CONST = require('../const'); /** * A Text Object will create a line or multiple lines of text. To split a line you can use '\n' in your text string, * or add a wordWrap property set to true and and wordWrapWidth property with a value in the style object. * * A Text can be created directly from a string and a style object * * ```js * var text = new PIXI.Text('This is a pixi text',{font : '24px Arial', fill : 0xff1010, align : 'center'}); * ``` * * @class * @extends PIXI.Sprite * @memberof PIXI * @param text {string} The copy that you would like the text to display * @param [style] {object} The style parameters * @param [style.font] {string} default 'bold 20px Arial' The style and size of the font * @param [style.fill='black'] {String|Number} A canvas fillstyle that will be used on the text e.g 'red', '#00FF00' * @param [style.align='left'] {string} Alignment for multiline text ('left', 'center' or 'right'), does not affect single line text * @param [style.stroke] {String|Number} A canvas fillstyle that will be used on the text stroke e.g 'blue', '#FCFF00' * @param [style.strokeThickness=0] {number} A number that represents the thickness of the stroke. Default is 0 (no stroke) * @param [style.wordWrap=false] {boolean} Indicates if word wrap should be used * @param [style.wordWrapWidth=100] {number} The width at which text will wrap, it needs wordWrap to be set to true * @param [style.lineHeight] {number} The line height, a number that represents the vertical space that a letter uses * @param [style.dropShadow=false] {boolean} Set a drop shadow for the text * @param [style.dropShadowColor='#000000'] {string} A fill style to be used on the dropshadow e.g 'red', '#00FF00' * @param [style.dropShadowAngle=Math.PI/4] {number} Set a angle of the drop shadow * @param [style.dropShadowDistance=5] {number} Set a distance of the drop shadow * @param [style.padding=0] {number} Occasionally some fonts are cropped on top or bottom. Adding some padding will * prevent this from happening by adding padding to the top and bottom of text height. * @param [style.textBaseline='alphabetic'] {string} The baseline of the text that is rendered. * @param [style.lineJoin='miter'] {string} The lineJoin property sets the type of corner created, it can resolve * spiked text issues. Default is 'miter' (creates a sharp corner). * @param [style.miterLimit=10] {number} The miter limit to use when using the 'miter' lineJoin mode. This can reduce * or increase the spikiness of rendered text. */ function Text(text, style, resolution) { /** * The canvas element that everything is drawn to * * @member {HTMLCanvasElement} */ this.canvas = document.createElement('canvas'); /** * The canvas 2d context that everything is drawn with * @member {HTMLCanvasElement} */ this.context = this.canvas.getContext('2d'); /** * The resolution of the canvas. * @member {number} */ this.resolution = resolution || CONST.RESOLUTION; /** * Private tracker for the current text. * * @member {string} * @private */ this._text = null; /** * Private tracker for the current style. * * @member {object} * @private */ this._style = null; var texture = Texture.fromCanvas(this.canvas); texture.trim = new math.Rectangle(); Sprite.call(this, texture); this.text = text; this.style = style; } // constructor Text.prototype = Object.create(Sprite.prototype); Text.prototype.constructor = Text; module.exports = Text; Text.fontPropertiesCache = {}; Text.fontPropertiesCanvas = document.createElement('canvas'); Text.fontPropertiesContext = Text.fontPropertiesCanvas.getContext('2d'); Object.defineProperties(Text.prototype, { /** * The width of the Text, setting this will actually modify the scale to achieve the value set * * @member {number} * @memberof PIXI.Text# */ width: { get: function () { if (this.dirty) { this.updateText(); } return this.scale.x * this._texture._frame.width; }, set: function (value) { this.scale.x = value / this._texture._frame.width; this._width = value; } }, /** * The height of the Text, setting this will actually modify the scale to achieve the value set * * @member {number} * @memberof PIXI.Text# */ height: { get: function () { if (this.dirty) { this.updateText(); } return this.scale.y * this._texture._frame.height; }, set: function (value) { this.scale.y = value / this._texture._frame.height; this._height = value; } }, /** * Set the style of the text * * @param [style] {object} The style parameters * @param [style.font='bold 20pt Arial'] {string} The style and size of the font * @param [style.fill='black'] {string|number} A canvas fillstyle that will be used on the text eg 'red', '#00FF00' * @param [style.align='left'] {string} Alignment for multiline text ('left', 'center' or 'right'), does not affect single line text * @param [style.stroke='black'] {string|number} A canvas fillstyle that will be used on the text stroke eg 'blue', '#FCFF00' * @param [style.strokeThickness=0] {number} A number that represents the thickness of the stroke. Default is 0 (no stroke) * @param [style.wordWrap=false] {boolean} Indicates if word wrap should be used * @param [style.wordWrapWidth=100] {number} The width at which text will wrap * @param [style.lineHeight] {number} The line height, a number that represents the vertical space that a letter uses * @param [style.dropShadow=false] {boolean} Set a drop shadow for the text * @param [style.dropShadowColor='#000000'] {string|number} A fill style to be used on the dropshadow e.g 'red', '#00FF00' * @param [style.dropShadowAngle=Math.PI/6] {number} Set a angle of the drop shadow * @param [style.dropShadowDistance=5] {number} Set a distance of the drop shadow * @param [style.padding=0] {number} Occasionally some fonts are cropped on top or bottom. Adding some padding will * prevent this from happening by adding padding to the top and bottom of text height. * @param [style.textBaseline='alphabetic'] {string} The baseline of the text that is rendered. * @param [style.lineJoin='miter'] {string} The lineJoin property sets the type of corner created, it can resolve * spiked text issues. Default is 'miter' (creates a sharp corner). * @param [style.miterLimit=10] {number} The miter limit to use when using the 'miter' lineJoin mode. This can reduce * or increase the spikiness of rendered text. * @memberof PIXI.Text# */ style: { get: function () { return this._style; }, set: function (style) { style = style || {}; if (typeof style.fill === 'number') { style.fill = utils.hex2string(style.fill); } if (typeof style.stroke === 'number') { style.stroke = utils.hex2string(style.stroke); } if (typeof style.dropShadowColor === 'number') { style.dropShadowColor = utils.hex2string(style.dropShadowColor); } style.font = style.font || 'bold 20pt Arial'; style.fill = style.fill || 'black'; style.align = style.align || 'left'; style.stroke = style.stroke || 'black'; //provide a default, see: https://github.com/pixijs/pixi.js/issues/136 style.strokeThickness = style.strokeThickness || 0; style.wordWrap = style.wordWrap || false; style.wordWrapWidth = style.wordWrapWidth || 100; style.dropShadow = style.dropShadow || false; style.dropShadowColor = style.dropShadowColor || '#000000'; style.dropShadowAngle = style.dropShadowAngle || Math.PI / 6; style.dropShadowDistance = style.dropShadowDistance || 5; style.padding = style.padding || 0; style.textBaseline = style.textBaseline || 'alphabetic'; style.lineJoin = style.lineJoin || 'miter'; style.miterLimit = style.miterLimit || 10; this._style = style; this.dirty = true; } }, /** * Set the copy for the text object. To split a line you can use '\n'. * * @param text {string} The copy that you would like the text to display * @memberof PIXI.Text# */ text: { get: function() { return this._text; }, set: function (text){ text = text.toString() || ' '; if (this._text === text) { return; } this._text = text; this.dirty = true; } } }); /** * Renders text and updates it when needed * * @private */ Text.prototype.updateText = function () { var style = this._style; this.context.font = style.font; // word wrap // preserve original text var outputText = style.wordWrap ? this.wordWrap(this._text) : this._text; // split text into lines var lines = outputText.split(/(?:\r\n|\r|\n)/); // calculate text width var lineWidths = new Array(lines.length); var maxLineWidth = 0; var fontProperties = this.determineFontProperties(style.font); for (var i = 0; i < lines.length; i++) { var lineWidth = this.context.measureText(lines[i]).width; lineWidths[i] = lineWidth; maxLineWidth = Math.max(maxLineWidth, lineWidth); } var width = maxLineWidth + style.strokeThickness; if (style.dropShadow) { width += style.dropShadowDistance; } this.canvas.width = ( width + this.context.lineWidth ) * this.resolution; // calculate text height var lineHeight = this.style.lineHeight || fontProperties.fontSize + style.strokeThickness; var height = lineHeight * lines.length; if (style.dropShadow) { height += style.dropShadowDistance; } this.canvas.height = ( height + this._style.padding * 2 ) * this.resolution; this.context.scale( this.resolution, this.resolution); if (navigator.isCocoonJS) { this.context.clearRect(0, 0, this.canvas.width, this.canvas.height); } //this.context.fillStyle="#FF0000"; //this.context.fillRect(0, 0, this.canvas.width, this.canvas.height); this.context.font = style.font; this.context.strokeStyle = style.stroke; this.context.lineWidth = style.strokeThickness; this.context.textBaseline = style.textBaseline; this.context.lineJoin = style.lineJoin; this.context.miterLimit = style.miterLimit; var linePositionX; var linePositionY; if (style.dropShadow) { this.context.fillStyle = style.dropShadowColor; var xShadowOffset = Math.cos(style.dropShadowAngle) * style.dropShadowDistance; var yShadowOffset = Math.sin(style.dropShadowAngle) * style.dropShadowDistance; for (i = 0; i < lines.length; i++) { linePositionX = style.strokeThickness / 2; linePositionY = (style.strokeThickness / 2 + i * lineHeight) + fontProperties.ascent; if (style.align === 'right') { linePositionX += maxLineWidth - lineWidths[i]; } else if (style.align === 'center') { linePositionX += (maxLineWidth - lineWidths[i]) / 2; } if (style.fill) { this.context.fillText(lines[i], linePositionX + xShadowOffset, linePositionY + yShadowOffset + this._style.padding); } } } //set canvas text styles this.context.fillStyle = style.fill; //draw lines line by line for (i = 0; i < lines.length; i++) { linePositionX = style.strokeThickness / 2; linePositionY = (style.strokeThickness / 2 + i * lineHeight) + fontProperties.ascent; if (style.align === 'right') { linePositionX += maxLineWidth - lineWidths[i]; } else if (style.align === 'center') { linePositionX += (maxLineWidth - lineWidths[i]) / 2; } if (style.stroke && style.strokeThickness) { this.context.strokeText(lines[i], linePositionX, linePositionY + this._style.padding); } if (style.fill) { this.context.fillText(lines[i], linePositionX, linePositionY + this._style.padding); } } this.updateTexture(); }; /** * Updates texture size based on canvas size * * @private */ Text.prototype.updateTexture = function () { var texture = this._texture; texture.baseTexture.hasLoaded = true; texture.baseTexture.resolution = this.resolution; texture.baseTexture.width = this.canvas.width / this.resolution; texture.baseTexture.height = this.canvas.height / this.resolution; texture.crop.width = texture._frame.width = this.canvas.width / this.resolution; texture.crop.height = texture._frame.height = this.canvas.height / this.resolution; texture.trim.x = 0; texture.trim.y = -this._style.padding; texture.trim.width = texture._frame.width; texture.trim.height = texture._frame.height - this._style.padding*2; this._width = this.canvas.width / this.resolution; this._height = this.canvas.height / this.resolution; texture.baseTexture.emit('update', texture.baseTexture); this.dirty = false; }; /** * Renders the object using the WebGL renderer * * @param renderer {PIXI.WebGLRenderer} */ Text.prototype.renderWebGL = function (renderer) { if (this.dirty) { //this.resolution = 1//renderer.resolution; this.updateText(); } Sprite.prototype.renderWebGL.call(this, renderer); }; /** * Renders the object using the Canvas renderer * * @param renderer {PIXI.CanvasRenderer} * @private */ Text.prototype._renderCanvas = function (renderer) { if (this.dirty) { // this.resolution = 1//renderer.resolution; this.updateText(); } Sprite.prototype._renderCanvas.call(this, renderer); }; /** * Calculates the ascent, descent and fontSize of a given fontStyle * * @param fontStyle {object} * @private */ Text.prototype.determineFontProperties = function (fontStyle) { var properties = Text.fontPropertiesCache[fontStyle]; if (!properties) { properties = {}; var canvas = Text.fontPropertiesCanvas; var context = Text.fontPropertiesContext; context.font = fontStyle; var width = Math.ceil(context.measureText('|MÉq').width); var baseline = Math.ceil(context.measureText('M').width); var height = 2 * baseline; baseline = baseline * 1.4 | 0; canvas.width = width; canvas.height = height; context.fillStyle = '#f00'; context.fillRect(0, 0, width, height); context.font = fontStyle; context.textBaseline = 'alphabetic'; context.fillStyle = '#000'; context.fillText('|MÉq', 0, baseline); var imagedata = context.getImageData(0, 0, width, height).data; var pixels = imagedata.length; var line = width * 4; var i, j; var idx = 0; var stop = false; // ascent. scan from top to bottom until we find a non red pixel for (i = 0; i < baseline; i++) { for (j = 0; j < line; j += 4) { if (imagedata[idx + j] !== 255) { stop = true; break; } } if (!stop) { idx += line; } else { break; } } properties.ascent = baseline - i; idx = pixels - line; stop = false; // descent. scan from bottom to top until we find a non red pixel for (i = height; i > baseline; i--) { for (j = 0; j < line; j += 4) { if (imagedata[idx + j] !== 255) { stop = true; break; } } if (!stop) { idx -= line; } else { break; } } properties.descent = i - baseline; properties.fontSize = properties.ascent + properties.descent; Text.fontPropertiesCache[fontStyle] = properties; } return properties; }; /** * Applies newlines to a string to have it optimally fit into the horizontal * bounds set by the Text object's wordWrapWidth property. * * @param text {string} * @private */ Text.prototype.wordWrap = function (text) { // Greedy wrapping algorithm that will wrap words as the line grows longer // than its horizontal bounds. var result = ''; var lines = text.split('\n'); var wordWrapWidth = this._style.wordWrapWidth; for (var i = 0; i < lines.length; i++) { var spaceLeft = wordWrapWidth; var words = lines[i].split(' '); for (var j = 0; j < words.length; j++) { var wordWidth = this.context.measureText(words[j]).width; var wordWidthWithSpace = wordWidth + this.context.measureText(' ').width; if (j === 0 || wordWidthWithSpace > spaceLeft) { // Skip printing the newline if it's the first word of the line that is // greater than the word wrap width. if (j > 0) { result += '\n'; } result += words[j]; spaceLeft = wordWrapWidth - wordWidth; } else { spaceLeft -= wordWidthWithSpace; result += ' ' + words[j]; } } if (i < lines.length-1) { result += '\n'; } } return result; }; /** * Returns the bounds of the Text as a rectangle. The bounds calculation takes the worldTransform into account. * * @param matrix {PIXI.Matrix} the transformation matrix of the Text * @return {PIXI.Rectangle} the framing rectangle */ Text.prototype.getBounds = function (matrix) { if (this.dirty) { this.updateText(); } return Sprite.prototype.getBounds.call(this, matrix); }; /** * Destroys this text object. * * @param [destroyBaseTexture=true] {boolean} whether to destroy the base texture as well */ Text.prototype.destroy = function (destroyBaseTexture) { // make sure to reset the the context and canvas.. dont want this hanging around in memory! this.context = null; this.canvas = null; this._style = null; this._texture.destroy(destroyBaseTexture === undefined ? true : destroyBaseTexture); };