/** /** * @author Mat Groves http://matgroves.com/ @Doormat23 */ PIXI.SepiaFilter = function() { PIXI.AbstractFilter.call( this ); this.passes = [this]; // set the uniforms this.uniforms = { sepia: {type: 'f', value: 1}, }; this.fragmentSrc = [ "precision mediump float;", "varying vec2 vTextureCoord;", "varying float vColor;", "uniform float sepia;", "uniform sampler2D uSampler;", "const mat3 sepiaMatrix = mat3(0.3588, 0.7044, 0.1368, 0.2990, 0.5870, 0.1140, 0.2392, 0.4696, 0.0912);", "void main(void) {", "gl_FragColor = texture2D(uSampler, vTextureCoord);", "gl_FragColor.rgb = mix( gl_FragColor.rgb, gl_FragColor.rgb * sepiaMatrix, sepia);", "gl_FragColor = gl_FragColor * vColor;", "}" ]; } PIXI.SepiaFilter.prototype = Object.create( PIXI.AbstractFilter.prototype ); PIXI.SepiaFilter.prototype.constructor = PIXI.SepiaFilter; Object.defineProperty(PIXI.SepiaFilter.prototype, 'sepia', { get: function() { return this.uniforms.sepia.value; }, set: function(value) { this.uniforms.sepia.value = value; } });