/** * @author Mat Groves http://matgroves.com/ @Doormat23 */ PIXI.PixelateFilter = function() { PIXI.AbstractFilter.call( this ); this.passes = [this]; // set the uniforms this.uniforms = { invert: {type: 'f', value: 0}, dimensions: {type: 'f4', value:new Float32Array([10000, 100, 10, 10])}, pixelSize: {type: 'f2', value:{x:10, y:10}}, }; this.fragmentSrc = [ "precision mediump float;", "varying vec2 vTextureCoord;", "varying float vColor;", "uniform vec2 testDim;", "uniform vec4 dimensions;", "uniform vec2 pixelSize;", "uniform sampler2D uSampler;", "void main(void) {", "vec2 coord = vTextureCoord;", // "vec2 dim = testDim;", "vec2 size = dimensions.xy/pixelSize;", "vec2 color = floor( ( vTextureCoord * size ) ) / size + pixelSize/dimensions.xy * 0.5;", // "color += (mod(dimensions.xy, size)/dimensions.zw;", "gl_FragColor = texture2D(uSampler, color);", "}" ]; } PIXI.PixelateFilter.prototype = Object.create( PIXI.AbstractFilter.prototype ); PIXI.PixelateFilter.prototype.constructor = PIXI.PixelateFilter; Object.defineProperty(PIXI.PixelateFilter.prototype, 'size', { get: function() { return this.uniforms.pixelSize.value; }, set: function(value) { this.dirty = true; this.uniforms.pixelSize.value = value; } });